LBitmapBase::RotateViewPerspective
#include "ltwrappr.h"
virtual L_INT LBitmapBase::RotateViewPerspective(nAngle)
L_INT nAngle; |
/* degrees of rotation */ |
Rotates the class object's bitmap by changing its view perspective.
Parameter |
Description |
nAngle |
Degrees of rotation. Valid values +-90, +-180, +-270, or +-360. Positive values are clockwise; negative values are counterclockwise. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function achieves fast rotation by changing only the view perspective. After using this function, you can reverse the result by restoring the original view perspective.
Some functions must account for the view perspective. For general information about view perspectives, refer to Accounting for View Perspective.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
LBitmapBase::ChangeViewPerspective, LBitmapBase::GetViewPerspective, Class Members |
Topics: |
Example
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName L_INT LBitmapBase__RotateViewPerspectiveExample() { L_INT nRet; LBitmapBase MyBitmap,Bitmap2; MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp"))); nRet =MyBitmap.Load(); if(nRet !=SUCCESS) return nRet; nRet =MyBitmap.RotateViewPerspective(90); if(nRet !=SUCCESS) return nRet; return SUCCESS; }