LBitmapBase::SetPalette

#include "ltwrappr.h"

L_VOID LBitmapBase::SetPalette(hPalette)

HPALETTE hPalette;

/* handle to a palette */

Sets a new palette for the bitmap.

Parameter

Description

hPalette

Handle to a Windows palette.

Returns

None

Comments

Use this function to set a new palette for the bitmap. This palette will be used in the painting functions of the LPaint class and any other functions that use palettes.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LBitmapBase::GetPalette, LBitmapBase::DupPalette, LBitmapBase::CreatePaintPalette, LBitmapBase::GetFixedPalette, Class Members, LPaint

Topics:

Raster Image Functions: Displaying Images

 

Handling Palette Changes

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LBitmapBase__SetPaletteExample()
{
   L_INT nRet;
   LBitmapBase MyBitmap,Bitmap2;
   HPALETTE hPalette;
   HDC hDC=GetDC(0);
   nRet =MyBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")),8);
   if(nRet !=SUCCESS)
      return nRet;
   nRet =Bitmap2.Load(MAKE_IMAGE_PATH(TEXT("image2.cmp")),8);
   if(nRet !=SUCCESS)
      return nRet;
   Bitmap2.CreatePaintPalette(hDC);
   hPalette=Bitmap2.DupPalette();
   MyBitmap.SetPalette(hPalette);
   ReleaseDC(0,hDC);
   return SUCCESS;
}