LBitmap::EndFastMagicWandEngine
#include "ltwrappr.h"
L_INT LBitmap::EndFastMagicWandEngine(MagicWnd, uFlags = 0)
MAGICWANDHANDLE MagicWand; |
/* fast magic wand handle */ |
L_UINT32 uFlags; |
/* flags */ |
Ends the fast magic wand engine.
Parameter |
Description |
MagicWnd |
A fast magic wand handle, initialized by calling the LBitmap::StartFastMagicWandEngine function. |
uFlags |
Reserved for future use. Must be 0. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
For each call to LBitmap::StartFastMagicWandEngine there must be a call to LBitmap::EndFastMagicWandEngine.
This function should be the last function to be called after calling LBitmap::StartFastMagicWandEngine and LBitmap::FastMagicWand. It will clean up and free memory allocated within the MAGICWANDHANDLE.
Required DLLs and Libraries
LTIMGCOR For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
LBitmap::FastMagicWand, LBitmapRgn::SetRgnMagicWand, LBitmap::StartFastMagicWandEngine |
Topics: |
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Example
For an example, refer to LBitmap::FastMagicWand.