IltmmPlay::SaveStillDIB
#include "ltmm.h"
C Syntax |
HRESULT IltmmPlay_SaveStillDIB(pPlay, filename, timeout) |
C++ Syntax |
HRESULT SaveStillDIB(filename, timeout) |
IltmmPlay *pPlay; |
/* pointer to an interface */ |
BSTR filename; |
/* string */ |
long timeout; |
/* time */ |
Saves a snapshot as a DIB, from the running stream to a file.
Parameter |
Description |
pPlay |
Pointer to an IltmmPlay interface. |
filename |
A character string containing the name of the file in which to save the DIB. |
time |
The timeout period in milliseconds. The method will fail if it was not able to take a DIB in the specified time. Use –1 to wait indefinitely until a DIB is snapped. |
Returns
S_OK |
The function was successful. |
<> S_OK |
An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation. |
Comments
This method blocks (does not return) until the timeout occurs or the DIB is snapped.
Required DLLs and Libraries
LTMM For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64, Mobile
See Also
Elements: |
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Topics: |
Example
For a C example, refer to the IltmmPlay::SaveStillDIB Example for C.
For a C++ example, refer to the IltmmPlay::SaveStillDIB Example for C++.