IltmmCapture::get_AudioRenderers
#include "ltmm.h"
C Syntax |
HRESULT IltmmCapture__get_AudioRenderers(pCapture, pVal) |
C++ Syntax |
HRESULT get_AudioRenderers(pVal) |
IltmmCapture *pCapture; |
/* pointer to an interface */ |
IltmmRenderers **pVal; |
/* pointer to a pointer */ |
Retrieves the registered audio renderer The audio device that will play the sound. This is usually your sound card. Some computers have more than one sound playback device. You choose which sound playback device will play the sound by selecting the corresponding audio renderer. collection object.
Parameter |
Description |
pCapture |
Pointer to an IltmmCapture interface. |
pVal |
Pointer to a variable that receives the registered audio renderer collection interface pointer. |
Returns
S_OK |
The function was successful. |
<> S_OK |
An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation. |
Comments
The returned IltmmRenderers Interface is used to enumerate the available audio renderers. See ltmmRenderers for details.
If the function succeeds, the user should release the returned interface pointer by calling the interface’s Release method.
Required DLLs and Libraries
LTMM For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64
See Also
Elements: |
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Topics: |
Example
For a C Example, refer to Selecting ltmmCapture Object Renderers for C.
For a C++ Example, refer to Selecting ltmmCapture Object Renderers for C++.