L_VecSetBindVerticesMode

#include "lvkrn.h"

L_LVKRN_API L_INT L_VecSetBindVerticesMode(pVector, nMode)

pVECTORHANDLE pVector;

/* pointer to a vector handle */

L_INT nMode;

/* binding mode to set */

Sets the vertices bind mode for a vector handle. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.

Parameter

Description

pVector

Pointer to a vector handle.

nMode

The vertices binding mode. Possible values are:

 

Value

Meaning

 

VECTOR_BIND_VERTICES

Vertices are bound. If changes occur to an object, all other objects sharing vertices with that object will be changed too.

 

VECTOR_UNBIND_VERTICES

Vertices are not bound. If changes occur to an object, Other objects sharing vertices with that object will not be effected.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function sets a value that determines whether or not the vertices of an object are bound to each other.

If VECTOR_BIND_VERTICES mode is selected, objects share vertices. Therefore, if one object changes, other objects sharing vertices with that object will change too.

If VECTOR_UNBIND_VERTICES mode is selected, objects have their own individual vertices. Therefore, if one object changes, no other objects will be effected.

Default mode is VECTOR_BIND_VERTICES.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

L_VecGetBindVerticesMode, L_VecSetScale, L_VecSetRotation, L_VecSetTranslation

Example

This example will toggle the bind vertices mode of a vector handle.

L_INT VecSetBindVerticesModeExample(pVECTORHANDLE pVector)
{
   if( L_VecGetBindVerticesMode( pVector ) == VECTOR_BIND_VERTICES )
      L_VecSetBindVerticesMode( pVector, VECTOR_UNBIND_VERTICES );
   else
      L_VecSetBindVerticesMode( pVector, VECTOR_BIND_VERTICES );

   return SUCCESS;
}