Available in LEADTOOLS Vector Imaging toolkits. |
LVectorBase::EnumVertices
#include "ltwrappr.h"
virtual L_INT LVectorBase::EnumVertices(dwFlags=0)
L_UINT32 dwFlags; |
/* flags that determine which object's flags to enumerate */ |
Enumerates all vertices within the vector handle.
Parameter |
Description |
|
dwFlags |
Flags that determine which object's vertices to enumerate. Possible values are: |
|
|
Value |
Meaning |
|
0 |
Enumerate the vertices of all objects. |
|
VECTOR_FLAGS_SELECTED_ONLY |
Enumerate the vertices of selected objects only. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function will enumerate all the vertices in the given vector.
Note: In DirectX, you cannot enumerate vertices, therefore this function will do nothing.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
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Example
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName class LMyVectorBase2EV: public LVectorBase { public: L_INT m_nObjectCount ; public: LMyVectorBase2EV(); virtual ~LMyVectorBase2EV() ; virtual L_INT EnumVerticesCallBack(pVECTORHANDLE pVector, pVECTORPOINT pPoint); }; LMyVectorBase2EV::LMyVectorBase2EV() { m_nObjectCount = 0 ; } LMyVectorBase2EV::~LMyVectorBase2EV() { } L_INT LMyVectorBase2EV::EnumVerticesCallBack(pVECTORHANDLE pVector, pVECTORPOINT pPoint) { UNREFERENCED_PARAMETER(pVector); UNREFERENCED_PARAMETER(pPoint); m_nObjectCount++ ; return SUCCESS ; } L_INT LVectorBase__EnumVerticesExample(HWND hWnd) { L_INT nRet; L_TCHAR szTemp[100]; LMyVectorBase2EV Vector; nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf"))); if(nRet != SUCCESS) return nRet; //Get the total number of vertices Vector.m_nObjectCount=0; Vector.EnableCallBack (TRUE); nRet = Vector.EnumVertices(); if(nRet != SUCCESS) return nRet; wsprintf(szTemp, TEXT("Total Vertices in Vector: %d\n"), Vector.m_nObjectCount); MessageBox(hWnd, szTemp, TEXT(""), MB_OK); return SUCCESS; }