Available in LEADTOOLS Imaging Pro, Vector, Document, and Medical Imaging toolkits. |
typedef struct _MOTIONBLURDLGPARAMS
{
L_UINT uStructSize;
pBITMAPHANDLE pBitmap;
L_BOOL bZoomToFit;
L_UINT uDim;
L_INT nAngle;
L_BOOL bUnidirectional;
L_UINT32 uDlgFlags;
LTCOMMDLGHELPCB pfnHelpCallback;
L_VOID *pHelpCallBackUserData;
} MOTIONBLURDLGPARAMS, * LPMOTIONBLURDLGPARAMS ;
The MOTIONBLURDLGPARAMS structure provides information used to initialize the dialog box created by the LDialogImageEffect::DoModalMotionBlur function. After the user closes the dialog box, this structure is updated with information about the user's selections.
Member |
Description |
|
uStructSize |
Size of this structure, in bytes. Use the sizeof operator to calculate this value. |
|
pBitmap |
Ignored. |
|
bZoomToFit |
Flag that indicates the initial zoom level for previewing the image. Possible values are: |
|
|
Value |
Meaning |
|
TRUE |
Set the initial zoom level to "Zoom to fit". |
|
FALSE |
Set the initial zoom level to "Normal (1:1)". |
uDim |
Size of the blur effect, in pixels. Possible values range from 3 - 100. |
|
nAngle |
Value that represents the direction of the motion, in hundredths of a degree (+/-). Possible values range from -36000 to 36000. If the value is positive, the motion will be clockwise. If the value is negative, the motion is counter-clockwise. |
|
bUnidirectional |
Flag that indicates whether the motion extends only in one direction. Possible values are: |
|
|
Value |
Meaning |
|
TRUE |
The motion blur effect is only in the direction specified in nAngle. |
|
FALSE |
The motion blur effect is along the line with that angle. For example, if nAngle is 0, the blur effect will occur in the 0 degree direction and the 180 degree direction. |
uDlgFlags |
User interface flags for this dialog, which determine the layout and action of the dialog. Possible values are: |
|
|
Value |
Meaning |
|
DLG_MOTIONBLUR_SHOW_CONTEXTHELP |
[0x00000002] dialog should contain a context sensitive help icon. |
|
DLG_MOTIONBLUR_SHOW_APPLY |
[0x00000080] Show the Apply button in the dialog. The dialog will not apply any effect unless the user presses the Apply button. |
pfnHelpCallback |
Ignored. |
|
pHelpCallBackUserData |
Ignored. |