public AnnUserMode UserMode {get; set;}
get_UserMode();
set_UserMode(value);
AnnUserMode.Design is for creating objects; AnnUserMode.Run mode is for viewing them.
The UserModeChanged event is fired when the value of this property is changed.
[TestMethod] public void AnnAutomationManager_UserMode() { AnnAutomationManager manager = _automation.Manager; if (manager.UserMode == AnnUserMode.Design) { manager.UserMode = AnnUserMode.Run; Debug.WriteLine("User mode is run, click again to go to design mode"); } else { manager.UserMode = AnnUserMode.Design; Debug.WriteLine("User mode is design, click again to go to run mode"); } }
Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2