Type | Description |
---|---|
CanvasElement | The background canvas element. |
The current image will be drawn into the surface of this canvas and then applied to the foreground canvas when needed. Owner draw can also be used to manually draw an image or any other shape on the back canvas.
Start with the ImageViewer example, remove all the code inside the example function (search for the // TODO: add example code here comment) and insert the following code:
Open the HTML page in your browser, now when you click the Example button, a custom 320 by 200 pixels image will be created and set in the viewer. Notice that you can pan and zoom on this image as if it was set normally through a URL.
example: function SiteLibrary_DefaultPage$example(viewer) { // Our custom image will have 320 by 200 pixels var width = 320; var height = 200; // Call viewer.set_imageSize with these values, this will set a new image in the viewer with 320 by 200 pixels. The back canvas will be created viewer.set_imageSize(Leadtools.LeadSizeD.create(width, height)); // Get the back canvas var backCanvas = viewer.get_backCanvas(); // Get a context to it and draw our custom image var context = backCanvas.getContext("2d"); // Fill with blue gradient var gradient = context.createLinearGradient(0, 0, width, height); gradient.addColorStop(0, "#8ED6FF"); // light blue gradient.addColorStop(1, "#004CB3"); // dark blue context.fillStyle = gradient; context.fillRect(0, 0, width, height); // Draw the edge in yellow context.strokeStyle = "#FFFF00"; context.lineWidth = 4; context.strokeRect(0, 0, width, height); // Draw some text in the middle context.font = "normal 14px Verdana"; context.fillStyle = "#FFFF00"; context.textAlign = "center"; var x = backCanvas.width / 2; var y = backCanvas.height / 2; context.fillText("Custom image in the viewer", x, y); // Inform the viewer of our changes viewer.invalidate(); var exampleLabel = document.getElementById("exampleLabel"); exampleLabel.textContent = "320 by 200 image set in the viewer, zoom and pan it"; },