Leadtools Namespace > RasterImageAnimator Class : ClearUpdateRectangle Method |
public void ClearUpdateRectangle()
'Declaration Public Sub ClearUpdateRectangle()
'Usage Dim instance As RasterImageAnimator instance.ClearUpdateRectangle()
public void ClearUpdateRectangle()
function Leadtools.RasterImageAnimator.ClearUpdateRectangle()
public: void ClearUpdateRectangle();
Sub RasterImageAnimatorClearUpdateRectangleExample(ByVal panel As Panel) ' Initialize the RasterCodecs object Dim codecs As New RasterCodecs() ' Load the animated GIF file Dim fileName As String = Path.Combine(LEAD_VARS.ImagesDir, "Eye.gif") Dim animatedImage As RasterImage = codecs.Load(fileName) ' Create the target image, we want it to be in the animated image size Dim targetImage As New RasterImage( _ RasterMemoryFlags.Conventional, _ animatedImage.AnimationGlobalSize.Width, _ animatedImage.AnimationGlobalSize.Height, _ animatedImage.BitsPerPixel, _ animatedImage.Order, _ animatedImage.ViewPerspective, _ Nothing, _ IntPtr.Zero, _ 0) ' Copy the palette from the animated image to this newly created image animatedImage.CopyPaletteTo(targetImage) ' Create the RasterImageAnimator object Dim animator As New RasterImageAnimator(targetImage, animatedImage) ' Animate it ' Use GDI+ paint engine to support transparent colors Dim props As RasterPaintProperties = RasterPaintProperties.Default props.PaintEngine = RasterPaintEngine.GdiPlus Dim g As Graphics = panel.CreateGraphics() Dim state As RasterImageAnimatorState Do Dim srcRect As New LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight) Dim updateRect As LeadRect Dim destRect As LeadRect Dim index As Integer state = animator.Process() Select Case (state) Case RasterImageAnimatorState.WaitDelay, _ RasterImageAnimatorState.WaitInputDelay, _ RasterImageAnimatorState.Render ' Continue processing Case RasterImageAnimatorState.WaitInput ' In case the animated image has the "wait for user input" flags, ' cancel the waiting animator.CancelWait() Case RasterImageAnimatorState.PostRender index = animator.Index If ((index Mod 2) <> 0) Then animator.ClearUpdateRectangle() End If ' Get the area in the target image that has changed updateRect = animator.GetUpdateRectangle(True) ' Paint it destRect = New LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight) RasterImagePainter.Paint(targetImage, g, srcRect, updateRect, destRect, destRect, props) End Select Loop While (state <> RasterImageAnimatorState.End) g.Dispose() animator.Dispose() targetImage.Dispose() animatedImage.Dispose() codecs.Dispose() End Sub Public NotInheritable Class LEAD_VARS Public Const ImagesDir As String = "C:\Users\Public\Documents\LEADTOOLS Images" End Class
public void RasterImageAnimatorClearUpdateRectangleExample(Panel panel) { // Initialize the RasterCodecs object RasterCodecs codecs = new RasterCodecs(); // Load the animated GIF file string fileName = Path.Combine(LEAD_VARS.ImagesDir, "Eye.gif"); RasterImage animatedImage = codecs.Load(fileName); // Create the target image, we want it to be in the animated image size RasterImage targetImage = new RasterImage( RasterMemoryFlags.Conventional, animatedImage.AnimationGlobalSize.Width, animatedImage.AnimationGlobalSize.Height, animatedImage.BitsPerPixel, animatedImage.Order, animatedImage.ViewPerspective, null, IntPtr.Zero, 0); // Copy the palette from the animated image to this newly created image animatedImage.CopyPaletteTo(targetImage); // Create the RasterImageAnimator object RasterImageAnimator animator = new RasterImageAnimator(targetImage, animatedImage); // Animate it // Use GDI+ paint engine to support transparent colors RasterPaintProperties props = RasterPaintProperties.Default; props.PaintEngine = RasterPaintEngine.GdiPlus; Graphics g = panel.CreateGraphics(); RasterImageAnimatorState state; do { LeadRect srcRect = new LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight); LeadRect updateRect; LeadRect destRect; int index; state = animator.Process(); switch(state) { case RasterImageAnimatorState.WaitDelay: case RasterImageAnimatorState.WaitInputDelay: case RasterImageAnimatorState.Render: // Continue processing break; case RasterImageAnimatorState.WaitInput: // In case the animated image has the "wait for user input" flags, // cancel the waiting animator.CancelWait(); break; case RasterImageAnimatorState.PostRender: index = animator.Index; if((index % 2) != 0) animator.ClearUpdateRectangle(); // Get the area in the target image that has changed updateRect = animator.GetUpdateRectangle(true); // Paint it destRect = new LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight); RasterImagePainter.Paint(targetImage, g, srcRect, updateRect, destRect, destRect, props); break; default: break; } } while(state != RasterImageAnimatorState.End); g.Dispose(); animator.Dispose(); targetImage.Dispose(); animatedImage.Dispose(); codecs.Dispose(); } static class LEAD_VARS { public const string ImagesDir = @"C:\Users\Public\Documents\LEADTOOLS Images"; }
[TestMethod] public async Task RasterImageAnimatorClearUpdateRectangleExample() { // Initialize the RasterCodecs object RasterCodecs codecs = new RasterCodecs(); // Load the animated GIF file string srcFileName = @"Assets\eye.gif"; StorageFile loadFile = await Tools.AppInstallFolder.GetFileAsync(srcFileName); RasterImage animatedImage = await codecs.LoadAsync(LeadStreamFactory.Create(loadFile)); // Create the target image, we want it to be in the animated image size RasterImage targetImage = new RasterImage( RasterMemoryFlags.Conventional, animatedImage.AnimationGlobalSize.Width, animatedImage.AnimationGlobalSize.Height, animatedImage.BitsPerPixel, animatedImage.Order, animatedImage.ViewPerspective, null); // Copy the palette from the animated image to this newly created image animatedImage.CopyPaletteTo(targetImage); // Create the RasterImageAnimator object RasterImageAnimator animator = new RasterImageAnimator(targetImage, animatedImage); // Animate it RasterImageAnimatorState state; do { LeadRect srcRect = LeadRectHelper.Create(0, 0, targetImage.ImageWidth, targetImage.ImageHeight); LeadRect updateRect; LeadRect destRect; int index; state = animator.Process(); switch (state) { case RasterImageAnimatorState.WaitDelay: case RasterImageAnimatorState.WaitInputDelay: case RasterImageAnimatorState.Render: // Continue processing break; case RasterImageAnimatorState.WaitInput: // In case the animated image has the "wait for user input" flags, // cancel the waiting animator.CancelWait(); break; case RasterImageAnimatorState.PostRender: index = animator.Index; if ((index % 2) != 0) animator.ClearUpdateRectangle(); // Get the area in the target image that has changed updateRect = animator.GetUpdateRectangle(true); // Paint it destRect = LeadRectHelper.Create(0, 0, targetImage.ImageWidth, targetImage.ImageHeight); // Render the image here, for example, set the frame to a viewer control // rasterImageViewer.Image = targetImage; break; default: break; } } while (state != RasterImageAnimatorState.End); animator.Dispose(); targetImage.Dispose(); animatedImage.Dispose(); codecs.Dispose(); }
Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2