LEADTOOLS Image Processing (Leadtools.ImageProcessing.SpecialEffects assembly)
LEAD Technologies, Inc

DiceEffectCommand Constructor(Int32,Int32,Int32,DiceEffectCommandFlags,RasterColor)

Example 





If the DiceEffectCommandFlags.ResizeImage flag is set, this parameter represents the width of each block, in pixels. If the DiceEffectCommandFlags.Count flag is set, this parameter represents the number of blocks per row. Only positive values are accepted.
If the DiceEffectCommandFlags.ResizeImage flag is set, this parameter represents the height of each block, in pixels. If the DiceEffectCommandFlags.Count flag is set, this parameter represents the number of blocks per column. Only positive values are accepted.
The starting point for the randomization process. Valid values range from 0 through 500. Use 0 to have the command select the value. Only positive values are accepted.
Flag that specifies how to apply the effect.
Color of the border that will be drawn around the dice blocks. This parameter will be used only if the DiceEffectCommandFlags.Border flag is set.
Initializes a new DiceEffectCommand class object with explicit parameters. .NET support WinRT support
Syntax
public DiceEffectCommand( 
   int xblock,
   int yblock,
   int randomize,
   DiceEffectCommandFlags flags,
   RasterColor borderColor
)
'Declaration
 
Public Function New( _
   ByVal xblock As Integer, _
   ByVal yblock As Integer, _
   ByVal randomize As Integer, _
   ByVal flags As DiceEffectCommandFlags, _
   ByVal borderColor As RasterColor _
)
'Usage
 
Dim xblock As Integer
Dim yblock As Integer
Dim randomize As Integer
Dim flags As DiceEffectCommandFlags
Dim borderColor As RasterColor
 
Dim instance As New DiceEffectCommand(xblock, yblock, randomize, flags, borderColor)
public DiceEffectCommand( 
   int xblock,
   int yblock,
   int randomize,
   DiceEffectCommandFlags flags,
   RasterColor borderColor
)
function DiceEffectCommand( 
   xblock ,
   yblock ,
   randomize ,
   flags ,
   borderColor 
)
public:
DiceEffectCommand( 
   int xblock,
   int yblock,
   int randomize,
   DiceEffectCommandFlags flags,
   RasterColor borderColor
)

Parameters

xblock
If the DiceEffectCommandFlags.ResizeImage flag is set, this parameter represents the width of each block, in pixels. If the DiceEffectCommandFlags.Count flag is set, this parameter represents the number of blocks per row. Only positive values are accepted.
yblock
If the DiceEffectCommandFlags.ResizeImage flag is set, this parameter represents the height of each block, in pixels. If the DiceEffectCommandFlags.Count flag is set, this parameter represents the number of blocks per column. Only positive values are accepted.
randomize
The starting point for the randomization process. Valid values range from 0 through 500. Use 0 to have the command select the value. Only positive values are accepted.
flags
Flag that specifies how to apply the effect.
borderColor
Color of the border that will be drawn around the dice blocks. This parameter will be used only if the DiceEffectCommandFlags.Border flag is set.
Example
 
Public Sub DiceEffectConstructorExample()
   Dim codecs As New RasterCodecs()
   codecs.ThrowExceptionsOnInvalidImages = True

   Dim leadImage As RasterImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "Master.jpg"))

   ' Prepare the command
   Dim command As DiceEffectCommand
   command = New DiceEffectCommand(32, 32, 0, DiceEffectCommandFlags.Size Or DiceEffectCommandFlags.Border, New RasterColor(0, 0, 0))
   ' Apply Dice Effect for this image.
   command.Run(leadImage)
   codecs.Save(leadImage, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24)

End Sub

Public NotInheritable Class LEAD_VARS
   Public Const ImagesDir As String = "C:\Users\Public\Documents\LEADTOOLS Images"
End Class
public void DiceEffectConstructorExample()
   {
      // Load an image
      RasterCodecs codecs = new RasterCodecs();
      codecs.ThrowExceptionsOnInvalidImages = true;

      RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "Master.jpg"));

      // Prepare the command
      DiceEffectCommand command  = new DiceEffectCommand(32,32,0,DiceEffectCommandFlags.Size | DiceEffectCommandFlags.Border, new RasterColor(0, 0, 0));
      // Apply Dice Effect for this image.
      command.Run(image);
      codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24);

   }

static class LEAD_VARS
{
   public const string ImagesDir = @"C:\Users\Public\Documents\LEADTOOLS Images";
}
[TestMethod]
public async Task DiceEffectConstructorExample()
{
   // Load an image
   RasterCodecs codecs = new RasterCodecs();
   codecs.ThrowExceptionsOnInvalidImages = true;
   string srcFileName = @"Assets\Image1.cmp";
   StorageFile loadFile = await Tools.AppInstallFolder.GetFileAsync(srcFileName);
   RasterImage image = await codecs.LoadAsync(LeadStreamFactory.Create(loadFile));

   // Prepare the command
   DiceEffectCommand command  = new DiceEffectCommand(32,32,0,DiceEffectCommandFlags.Size | DiceEffectCommandFlags.Border, RasterColorHelper.Create(0, 0, 0));
   // Apply Dice Effect for this image.
   command.Run(image);

   string destFileName = @"result.bmp";
   StorageFile saveFile = await Tools.AppLocalFolder.CreateFileAsync(destFileName);
   await codecs.SaveAsync(image, LeadStreamFactory.Create(saveFile), RasterImageFormat.Bmp, 24);
}
Requirements

Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also

Reference

DiceEffectCommand Class
DiceEffectCommand Members
Overload List

 

 


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