L_AnnGetFontNameLen

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnGetFontNameLen(hObject, puLen)

HANNOBJECT hObject;

/* handle to the annotation object */

L_UINT *puLen;

/* address of the variable to be updated */

Gets the length of the character string that holds the font name of the specified annotation object.

Parameter

Description

hObject

Handle to the annotation object.

puLen

Address of the variable to be updated with the string length of the annotation object's font name.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Before calling this function, you must declare a variable of data type L_UINT. Then, pass the address of the variable in the puLen parameter. This function will update the variable with the string length of the annotation object's font name.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

L_AnnSetFontName, L_AnnGetFontName, L_AnnSetFontSize, L_AnnGetFontSize, L_AnnSetFontUnderline, L_AnnGetFontUnderline, L_AnnSetFontStrikeThrough, L_AnnGetFontStrikeThrough, L_AnnSetFontItalic, L_AnnGetFontItalic, L_AnnSetFontBold, L_AnnGetFontBold

Topics:

Annotation Functions: Object Properties

 

Implementing an Automated Annotation Program

 

Implementing a Non-automated Annotation Program

 

Obtaining Annotation Object Information

Example

For complete annotation code, refer to the Annotate example.