Available in LEADTOOLS Medical Imaging toolkits. |
#include "l_bitmap.h"
L_LTKRN_API L_INT L_UpdateBitmapOverlayBits(pBitmap, nIndex, uFlags)
pBITMAPHANDLE pBitmap; |
/* pointer to the main bitmap handle */ |
L_INT nIndex; |
/* overlay index */ |
L_UINT uFlags; |
/* flags that determine which bits to update */ |
Updates the overlay bitmap pixels with the bits from the corresponding bitplane of the main bitmap. It can also update the main bitmaps bitplane with the data from the overlay bitmap.
Parameter |
Description |
pBitmap |
Pointer to the main bitmap handle. |
nIndex |
Overlay index |
uFlags |
Flags that determine which bits to update |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
The bitmap's memory must be locked when you use this function. Normally, call L_AccessBitmap to lock the memory before starting an operation that uses this function and then call L_ReleaseBitmap when the operation is finished.
If SETOVERLAYBITS_FROMOVERLAY is set in uFlags, the bitplane in the main bitmap will be updated to match the overlay bitmap data. The left and top coordinates for the overlay bitmap are used. If SETOVERLAYBITS_CLEAR is set, the bits from the bitplane associated with the overlay are set to 0 if they are not covered by the overlay. If SETOVERLAYBITS_CLEAR is not set, the bits from the bitplane associated with the overlay that are not covered by the overlay bitmap are left unchanged.
If SETOVERLAYBITS_FROMBITMAP is set, the overlay bitmap will be updated with the bits from the corresponding bitplane. The size of the overlay bitmap is unchanged if it has ever been set. If the overlay bitmap has never been set, the overlay bitmap will be from left, top coordinate to the bottom-right corner of the bitmap:
OverlayWidth = BITMAPWIDTH(pBitmap) - pOverlayBitmap.ptOrigin.x
OverlayHeight = BITMAPHEIGHT(pBitmap) pOverlayBitmap.ptOrigin.y
BITMAPWIDTH is a macro which determines the display bitmap width, taking the view perspective into account.
BITMAPHEIGHT is a macro which determines the display bitmap height, taking the view perspective into account.
Required DLLs and Libraries
LTKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Win32, x64.
See Also
Example
This example will load an overlay bitmap and sets its color and a few attributes It assumes pBitmap is grayscale. It uses the LoadAndSetOverlay function from the L_SetOverlayBitmap example
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName /* This function will load an overlay bitmap and sets its color and a few attributes */ L_INT LoadAndSetOverlay(pBITMAPHANDLE pBitmap, LPTSTR pszName, L_INT nIndex, COLORREF crColor) { L_INT nRet; BITMAPHANDLE OverlayBitmap; OVERLAYATTRIBUTES OverlayAttributes; // load and then set the overlay bitmap nRet = L_LoadBitmap( pszName, &OverlayBitmap,sizeof(BITMAPHANDLE),1,ORDER_RGB,NULL,NULL); if(nRet == SUCCESS) nRet = L_SetOverlayBitmap( pBitmap, nIndex, &OverlayBitmap,OVERLAY_COPY); if(nRet == SUCCESS) { OverlayAttributes.uStructSize = sizeof(OVERLAYATTRIBUTES); OverlayAttributes.crColor = crColor; OverlayAttributes.uFlags = OVERLAY_AUTOPAINT; if(nIndex != 3) // auto-process all overlays except index 3 OverlayAttributes.uFlags |= OVERLAY_AUTOPROCESS; OverlayAttributes.ptOrigin.x = nIndex * 30; OverlayAttributes.ptOrigin.y = nIndex * 10; OverlayAttributes.uBitPosition = (L_UINT16) (pBitmap->BitsPerPixel - nIndex - 1); nRet = L_SetOverlayAttributes(pBitmap, nIndex, &OverlayAttributes, OVERLAYATTRIBUTES_COLOR | OVERLAYATTRIBUTES_FLAGS | OVERLAYATTRIBUTES_ORIGIN | OVERLAYATTRIBUTES_BITINDEX); } L_FreeBitmap(&OverlayBitmap); return nRet; } L_INT UpdateBitmapOverlayBitsExample(HWND hWnd, pBITMAPHANDLE pBitmap) { L_INT nRet; if(pBitmap->BitsPerPixel != 8 && pBitmap->BitsPerPixel != 12 && pBitmap->BitsPerPixel != 16) L_GrayScaleBitmap(pBitmap, 8); // load overlay 0 nRet = LoadAndSetOverlay(pBitmap, MAKE_IMAGE_PATH(TEXT("ULAY1.BMP")), 0, RGB(0, 0, 255)); // blue if(nRet != SUCCESS) { MessageBox(hWnd, TEXT("Error Loading Overlay 0!"), TEXT("Error"), MB_OK); return nRet; } nRet = L_UpdateBitmapOverlayBits(pBitmap, 0, SETOVERLAYBITS_FROMOVERLAY); if(nRet != SUCCESS) { MessageBox(hWnd, TEXT("Error setting Overlay 0!"), TEXT("Error"), MB_OK); return nRet; } L_FreeBitmap(pBitmap); return SUCCESS; }