#include "l_bitmap.h"
L_LTJP2_API L_INT EXT_FUNCTION L_Jp2AppendGMLData(hJp2, pFileName, pGMLData)
L_HJP2 hJp2; |
/* JPEG 2000 engine handle */ |
L_TCHAR * pFileName; |
/* name of the file */ |
pL_JP2_GMLDATA pGMLData; |
/* pointer to the L_JP2_GMLDATA structure */ |
Appends GML data to the specified JPEG 2000 part 2 (JPX) file format.
Parameter |
Description |
hJp2 |
JPEG 2000 engine handle that was created by the L_Jp2Create function. |
pFileName |
Character string that contains the name of the JPEG 2000 file to which to append the GML data. |
pGMLData |
Pointer to the L_JP2_GMLDATA structure that has the GML data to be appended. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
L_Jp2AppendGMLData appends GML data to the specified JPEG 2000 part 2 (JPX) file format. If the file is in JP2 format, the function returns: ERROR_FILE_FORMAT.
Required DLLs and Libraries
LTJP2 For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Win32, x64.
See Also
Functions: |
L_Jp2ReadGMLData, L_Jp2AppendGMLDataMemory, L_Jp2AppendBoxes, L_Jp2AppendBoxesMemory, L_Jp2AppendFrames, L_Jp2AppendFramesMemory, L_Jp2ReadBox, L_Jp2ReadBoxMemory |
Topics: |
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Example
This example appends user GML data to a JPEG 2000 file.
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName L_LTJP2TEX_API L_INT Jp2AppendGMLDataExample(pL_JP2_GMLDATA pGMLData) { L_HJP2 hEngine; /*Create JPEG 2000 engine handle*/ hEngine = L_Jp2Create(); /*Read GML data*/ L_Jp2AppendGMLData(hEngine, MAKE_IMAGE_PATH(TEXT("image1.jpx")), pGMLData); /*Destroy engine handle*/ L_Jp2Destroy(hEngine); return SUCCESS; }