(Document and Medical Imaging toolkits)
The video annotation object (ANNOBJECT_VIDEO) is a rectangle containing a scaled image that can be activated to play an AVI file or capture a multimedia file. With the automated functions, in design mode, the user clicks and drags to specify the rectangle in the current window. Holding down the Shift key while drawing the rectangle will make the video annotation square. A dialog box then lets the user specify the preferred options. In run mode, clicking on the icon plays the AVI file.
For playing the video, DirectX must be installed.
To capture an AVI file from a video card, LTCAP15u.dll is required.
In design mode, click on the object with the right mouse button to do the following:
Undo the last user action.
Cut or copy the object to the clipboard.
Delete the object.
Select all objects.
Lock and unlock annotation objects. See Password Dialog Box for Annotations
Set and manage hyperlink properties for an object or group of objects. Note: The actual management of a hyperlink must be done through low-level implementation. Only the Menu Item "Hyperlink" and an associated event are provided through the automation object. For more information, refer to Implementing Annotation Hyperlinks.
Bring the object to the front or send it to the back.
Change the name. See Name Dialog Box for Annotations.
Change the fill mode. See Fill Dialog Box for Annotations.
Change the foreground and background colors. See Color Dialog Box for Annotations.
Change the font selection and font characteristics. See Font Dialog Box for Annotations.
Set the video file. See Video File Dialog Box for Annotations.
Perform a capture. See Capture Dialog Box for Annotations.
Change the fixed properties. See Fixed Dialog Box for Annotations.
For low-level implementation details, refer to Video Annotation Object.