Available in LEADTOOLS Imaging Pro, Vector, Document, and Medical Imaging toolkits. |
typedef struct tagANIMATIONEVENTDATA
{
HWND hAnimationWindow;
LAnimationWindow
* pClass;
L_UINT nEvent;
L_UINT nFrameNumber;
} ANIMATIONEVENTDATA, * pANIMATIONEVENTDATA;
Member |
Description |
hAnimationWindow |
Handle to the animation window. |
pClass |
Pointer to an LAnimationWindow object. |
nEvent |
Used only for LAM_PLAYBACK_EVENT. Possible values are: |
|
Value |
Meaning |
|
EVENT_PLAYSTATE_START |
User started an animation. |
|
EVENT_PLAYSTATE_END |
User stopped an animation. |
|
EVENT_PLAYSTATE_PRECLEAR |
Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
|
EVENT_PLAYSTATE_POSTCLEAR |
Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
|
EVENT_PLAYSTATE_PRERENDER |
Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
|
EVENT_PLAYSTATE_RENDER |
Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
|
EVENT_PLAYSTATE_POSTRENDER |
Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
|
EVENT_PLAYSTATE_WAITINPUT |
Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
|
EVENT_PLAYSTATE_WAITDELAY |
Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
|
EVENT_PLAYSTATE_WAITINPUTDELAY |
Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
|
EVENT_PLAYSTATE_PREDISPOSE |
Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
|
EVENT_PLAYSTATE_POSTDISPOSE |
Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
|
EVENT_PLAYSTATE_LOOP |
Animation playback has looped back to the first frame |
nFrameNumber |
The frame number. |