LAnnNote::SetFontName

#include "ltwrappr.h"

virtual L_INT LAnnNote::SetFontName(pFontName, uFlags=0)

L_TCHAR * pFontName;

/* the name of the font to assign */

L_UINT uFlags;

/* flags that indicate the object to process */

 

NOTE:

THIS FUNCTION IS NOW INHERITED DIRECTLY FROM THE PARENT LANNOTATION CLASS.

Sets the font of the annotation object. You specify the name of the font in a character string.

Parameter

Description

pFontName

The character string containing the name of the font to assign.

uFlags

Flags that indicate the object to process. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:

 

Value

Meaning

 

0

Process only the specified object.

 

ANNFLAG_SELECTED

[0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions.

 

ANNFLAG_NOINVALIDATE

[0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Topics:

Annotation Functions: Object Properties

Example

For an example, refer to LAnnNote::GetFontName.