LBitmapWindow::SetPaintIntensity

#include "ltwrappr.h"

virtual L_INT LBitmapWindow::SetPaintIntensity(nValue)

L_INT nValue;

/* the amount to change the intensity */

Sets the current intensity value of the class objects bitmap. This value is used by painting operations and can be retrieved using the LBitmapBase::GetPaintIntensity function.

Parameter

Description

nValue

The amount to change the intensity. Valid values are -1000 to +1000. A positive value increases (or lightens) the brightness of the display. A negative values decreases (or darkens) the brightness of the display.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This will be the local paint intensity setting for the class object and is used when painting the bitmap.

Setting the intensity value that is used for painting lets you adjust the displayed brightness of all images without changing the bitmap data.

This sets the paint intensity for the floater bitmap to the passed value.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Topics:

Raster Image Functions: Displaying Images

 

Changing Brightness and Contrast

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LBitmapWindow__SetPaintIntensityExample()
{
   L_INT nRet;
   LBitmapWindow MyBitmap;
   nRet =MyBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")),24);
   if(nRet !=SUCCESS)
      return nRet;
   nRet =MyBitmap.SetPaintIntensity(50);
   if(nRet !=SUCCESS)
      return nRet;
   return SUCCESS;
}