LAnnRectangle::SetFillPattern

#include "ltwrappr.h"

virtual L_INT LAnnRectangle::SetFillPattern(uFillPattern=ANNPATTERN_SOLID, uFlags=0)

L_UINT uFillPattern;

/* constant that specifies the fill pattern */

L_UINT uFlags;

/* flags that determine the object to process */

Sets the fill pattern of the annotation object.

Parameter

Description

uFillPattern

The constant that specifies the fill pattern. The following are the possible values of the fill pattern:

 

ANNPATTERN_SOLID [0]

 

ANNPATTERN_BDIAGONAL [1]

 

ANNPATTERN_CROSS [2]

 

ANNPATTERN_DIAGCROSS [3]

 

ANNPATTERN_FDIAGONAL [4]

 

ANNPATTERN_HORIZONTAL [5]

 

ANNPATTERN_VERTICAL [6]

 

To see the possible fill modes and patterns, refer to Illustration of Fill Options for Annotations.

uFlags

Flags that determine the object to process. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:

 

Value

Meaning

 

0

Process only the specified object.

 

ANNFLAG_SELECTED

[0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected() and LAnnotation::SetSelected() functions.

 

ANNFLAG_NOINVALIDATE

[0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Topics:

Annotation Functions: Object Properties

Example

For an example, refer to LAnnRectangle::GetFillPattern.