LAnnStamp::SetText

#include "ltwrappr.h"

virtual L_INT LAnnStamp::SetText(pText, uFlags=0)

L_TCHAR * pText;

/* character string to assign */

L_UINT uFlags;

/* flags that determine which objects to process */

Sets the text (character string) of the annotation object.

Parameter

Description

pText

Character string to assign to the annotation object.

uFlags

Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:

 

Value

Meaning

0

0

Process only the specified object.

 

ANNFLAG_SELECTED

[0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions.

 

ANNFLAG_NOINVALIDATE

[0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Topics:

Annotation Functions: Object Properties

Example

For an example, refer to LAnnStamp::GetText.