LAnimationWindow::GetAnimationBitsPerPixel

#include "ltwrappr.h"

L_INT LAnimationWindow::GetAnimationBitsPerPixel() const

Gets the bits per pixel of the playback bitmap.

Returns

The number of bits per pixel for the animation playback bitmap.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LAnimationWindow::LAnimationWindow, LAnimationWindow::GetAnimationColorOrder, LAnimationWindow::Load, LAnimationWindow::PlayAnimation, Class Members

Topics:

Implementing Animation

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LAnimationWindow_GetAnimationBitsPerPixelExample(HWND hWndParent)
{
   L_INT nRet;
   LBase::LoadLibraries(LT_ALL_LEADLIB); 
 //make sure all libraries are loaded
   LAnimationWindow MyAnimation;
   MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
   nRet = MyAnimation.Load(8,ORDER_RGB);
   if (nRet==SUCCESS)
   {
      L_TCHAR szStr[255];
      wsprintf(szStr, TEXT("Bitmap Bits Per Pixel = %d, Width = %d and Height = %d."),
      MyAnimation.GetAnimationBitsPerPixel(),
      MyAnimation.GetAnimationWidth(),
      MyAnimation.GetAnimationHeight());
      MessageBox(hWndParent, szStr,TEXT("Example"),MB_OK|MB_ICONSTOP);
      return SUCCESS ;
   }
   else
      return nRet;
}