LAnimationWindow::GetCurrentIndex

#include "ltwrappr.h"

L_UINT LAnimationWindow::GetCurrentIndex() const

Gets the index of the frame from the bitmap list that is currently displayed.

Returns

The current frame index.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LAnimationWindow::LAnimationWindow, LAnimationWindow::IsPlaying, LAnimationWindow::MoveToFrame, LAnimationWindow::GetCount, Class Members

Topics:

Raster Image Functions: Creating and Maintaining Lists of Images

 

Implementing Animation

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LAnimationWindow_GetCurrentIndexExample(HWND hWndParent)
{
   L_INT nRet;
   LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded
   LAnimationWindow MyAnimation;
   MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
   nRet = MyAnimation.Load();
   if (nRet==SUCCESS)
   {
      L_TCHAR szStr[255];
      nRet = MyAnimation.MoveLastFrame();
      if(nRet != SUCCESS)
         return nRet;
      wsprintf(szStr,TEXT("Current Index  = %d and Count = %d"),MyAnimation.GetCurrentIndex(),MyAnimation.GetCount());
      MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);
   }
   else
      return nRet;
   return SUCCESS;
}