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Available in LEADTOOLS Imaging Pro, Vector, Document, and Medical Imaging toolkits. |
#include "ltwrappr.h"
L_BOOL LAnimationWindow::IsAutoLoopEnabled() const
Determines whether auto loop is enabled.
Returns
The current state for auto loop. Possible values are:
|
Value |
Meaning |
|
TRUE |
Auto loop is enabled. |
|
FALSE |
Auto loop is disabled. |
Comments
When auto loop is enabled, animation playback will always loop, even if you call LAnimationWindow::EnableLoop(FALSE).
When auto loop is disabled, animation playback looping will depend on the last call to LAnimationWindow::EnableLoop.
Required DLLs and Libraries
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LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Example
The following example will set auto loop to TRUE, so every time an animation is
played, the play will be continuous, i.e. will loop infinitely.
/*<documentation/>*/
L_INT IsAutoLoopEnabledExample(HWND hWndParent)
{
L_BOOL bLoop;
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
//Set auto loop to TRUE
MyAnimation.EnableAutoLoop(TRUE);
if (MyAnimation.IsAutoLoopEnabled())
{
MyAnimation.EnableLoop(FALSE); //Has no effect
bLoop = MyAnimation.IsLoopEnabled(); //bLoop must be TRUE
}
else
MessageBox(hWndParent, TEXT("Auto Loop is not enabled"),TEXT("Example"),MB_OK | MB_ICONINFORMATION);
return SUCCESS;
}