LAnimationWindow::PlayWhileLoad

#include "ltwrappr.h"

virtual L_INT LAnimationWindow::PlayWhileLoad()

Play file while it is being loaded.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Each loaded page of the played file is displayed directly after it is loaded.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LAnimationWindow::IsPlayWhileLoadEnabled, LAnimationWindow::EnablePlayWhileLoad, Class Members

Topics:

Implementing Animation

 

Raster Image Functions: Playing Animated Images

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
class MyAnimationWindow : public LAnimationWindow
{
public :
   L_INT PlayWhileLoad()
   {
      return LAnimationWindow::PlayWhileLoad();
   }
};
L_INT LAnimationWindow_PlayWhileLoadExample(HWND hWndParent)
{
   L_INT nRet;
   LBase::LoadLibraries(LT_ALL_LEADLIB); 
   //make sure all libraries are loaded
   MyAnimationWindow MyAnimation;
   MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
   nRet = MyAnimation.Load();
   if (nRet!=SUCCESS)
      return nRet;
   MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);   
   nRet = MyAnimation.PlayWhileLoad();
   if (nRet!=SUCCESS)
      return nRet;
   return SUCCESS;
}