LAnnFreehand::EnumHandleCallBack

#include "ltwrappr.h"

virtual L_INT LAnnFreehand::EnumHandleCallBack(hObject, pHandleInfo)

HANNOBJECT hObject;

/* handle to the annotation object */

pANNHANDLEINFO pHandleInfo;

/* pointer to structure containing information about the annotation object handle */

Processes each annotation object from the LAnnFreehand::EnumerateHandles function.

Parameter

Description

hObject

Handle of the annotation object being processed.

pHandleInfo

Pointer to structure that contains information about the annotation object handle.

Returns

SUCCESS_CHANGE

[1] Change the object

SUCCESS_NOCHANGE

[2] Do not change the object

Comments

The LAnnFreehand::EnumerateHandles function calls your callback function for each handle of a single annotation object.

The pHandleInfo structure can be used to obtain detailed information about an annotation object handle. It can also be used to change some (but not all) of the properties of a user handle. All properties of an annotation object handle can be changed EXCEPT the location. The properties of a node that can be changed with this function are:

To change the location of a user-defined node, use LAnnFreehand::ChangeUserHandle.

To change the properties of an annotation object handle, set the corresponding field in the pHandleInfo structure, and return SUCCESS_CHANGED. To leave the handle properties unchanged, return SUCCESS_UNCHANGED.

To enable the LAnnFreehand::EnumHandleCallBack you must call LBase::EnableCallBack before calling LAnnFreehand::EnumerateHandles function.

For more information, refer to the documentation for ANNHANDLEINFO.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Topics:

Annotation Functions: Object Properties

 

Implementing Annotations

 

Automated User Interface for Annotations

 

Annotation Functions: Creating and Deleting Annotations

 

Types of Annotations

 

Annotation Functions: Implementing Custom Annotations

 

Annotation Functions: Creating Custom Annotations

 

Fixed Annotations

 

Minimizing Flicker With Double Buffering

 

Annotation Functions: Working with the Toolbar

Example

For an example, refer to LAnnFreehand::EnumerateHandles.