Available in LEADTOOLS Imaging Pro, Vector, Document, and Medical Imaging toolkits. |
#include "ltwrappr.h"
virtual L_BOOL LBitmapBase::EnableAlwaysEndNotification(bEnable=TRUE)
L_BOOL bEnable; |
/* flag that indicates whether to allow the calling of the LBitmapBase::EndChanging member function */ |
Enables or disables the calling of the LBitmapBase::EndChanging member function.
Parameter |
Description |
|
bEnable |
Flag that indicates whether to enable or disable the calling of the LBitmapBase::EndChanging member function if the operation on the bitmap failed. Possible values are: |
|
|
Value |
Meaning |
|
TRUE |
The LBitmapBase::EndChanging() member function will be called even if the operation function returned an error code. |
|
FALSE |
The LBitmapBase::EndChanging() member function will not be called if the operation function fails. |
Returns
The previous setting.
Comments
Call this function to enable or disable the calling of the LBitmapBase::EndChanging function if the operation on the bitmap failed. The EndChanging function is normally called only if the operation was successful. Calling EnableAlwaysEndNotification with bEnable = TRUE will cause the EndChanging() member function to be called even if the operation function returned an error code.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
LBitmapBase::StartChanging, LBitmapBase::EndChanging, LBitmapBase::EnableChangeNotification, LBitmapBase::IsChangeNotificationEnabled, LBitmapBase::IsAlwaysEndNotification, Class Members |
Example
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName L_INT LBitmapBase__EnableAlwaysEndNotificationExample() { L_INT nRet; LBitmapBase MyBitmap; nRet =MyBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")),24); if(nRet !=SUCCESS) return nRet; if(MyBitmap.IsAlwaysEndNotification()==FALSE) MyBitmap.EnableAlwaysEndNotification(TRUE); return SUCCESS; }