LBitmapBase::SetPlayBackDisposalMethod

#include "ltwrappr.h"

L_VOID LBitmapBase::SetPlayBackDisposalMethod(uMethod)

L_UINT uMethod;

/* the animation playback disposal method */

Sets the animation playback disposal method.

Parameter

Description

uMethod

Animation playback disposal method. Possible values are:

 

Value

Meaning

 

PLAYDISPOSE_NONE

[0] Do nothing.

 

LAYDISPOSE_LEAVE

[1] Leave the target bitmap as is.

 

LAYDISPOSE_RESTOREBACKGROUND

[2] Restore the background.

 

LAYDISPOSE_RESTOREPREVIOUS

[3] Restore the previous image.

Returns

None

Comments

Call this function to set the animation playback disposal method.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LBitmapBase::GetPlayBackDisposalMethod, Class Members

Topics:

Raster Image Functions: Creating and Maintaining Lists of Images

 

mplementing Animation

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LBitmapBase__SetPlayBackDisposalMethodExample()
{
   L_INT nRet;
   LBitmapBase MyBitmap;
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp"))); 
   nRet =MyBitmap.Load();
   if(nRet !=SUCCESS)
      return nRet;
   MyBitmap.SetPlayBackDisposalMethod(PLAYDISPOSE_RESTOREPREVIOUS);
   
   return SUCCESS;
}