Available in LEADTOOLS Medical Imaging toolkits. |
#include "ltwrappr.h"
L_INT LBitmap::Skeleton2(nThreshold)
L_INT nThreshold; |
/* threshold value */ |
Finds the skeleton of objects or regions in a bitmap.
Parameter |
Description |
nThreshold |
Threshold value used to binarize the bitmap before finding the skeleton. This parameter is ignored if the bitmap is a binary bitmap. The threshold range for 16, 48 and 64-bit images is from 0 to 65535 for unsigned images, and from -32768 to +32767 for signed images. For 12-bit images, the threshold range is from 0 to 4095 for unsigned images, and from -2048 to +2047 for signed images. Otherwise, it is from 0 to 255. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function finds the skeleton of regions or objects in a binary bitmap. The white color represents the objects and the black color represents the background. If the bitmap is not a 1-bit image, the threshold will be used to transform the bitmap into a binary image before finding the skeleton.
If the bitmap has a region, this function works only on the region.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
This function supports signed data images.
Required DLLs and Libraries
LTIMGEFX For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Example
This example loads a bitmap and finds its edges using LBitmap::EdgeDetector2 then produces the skeleton of these edges
L_INT LBitmap__Skeleton2Example(LAnimationWindow * LAniWnd) { L_INT nRet; /* Find the edges in the bitmap*/ nRet =LAniWnd->EdgeDetector (60, EDG_SOBEL_ALL); if(nRet !=SUCCESS) return nRet; nRet =LAniWnd->Skeleton2(128); if(nRet !=SUCCESS) return nRet; return SUCCESS; }