#include "ltwrappr.h"
virtual L_BOOL LBitmapWindow::EnableDoubleBuffer(bEnable)
L_BOOL bEnable; |
/* value that specifies whether double buffering is used */ |
Enables or disables double buffering.
Parameter |
Description |
|
bEnable |
Value that specifies whether to enable double buffering. Possible values are: |
|
|
Value |
Meaning |
|
TRUE |
Enable double buffering. |
|
FALSE |
Disable double buffering. |
Returns
The previous setting.
Comments
This function enables or disables a double buffering process. This function should be used after the double buffering process is already in place. This means that the double buffering handle should already be created, and all paint calls should already be wrapped in LDoubleBuffer::Begin.
For more information, see the topic Minimizing Flicker with Double Buffering.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Win32, x64.
See Also
Functions: |
Example
L_INT LBitmapWindow__EnableDoubleBufferExample() { LBitmapWindow m_LBitmapWnd; L_BOOL bOldStatus; if(!m_LBitmapWnd.IsDoubleBufferEnabled()) bOldStatus = m_LBitmapWnd.EnableDoubleBuffer(TRUE); return SUCCESS; }