LDoubleBuffer::DestroyHandle

#include "ltwrappr.h"

virtual L_INT LDoubleBuffer::DestroyHandle()

Frees the double buffer handle resources.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function should be called when you are finished with the double buffering process. It frees all internally allocated resources associated with double buffering It should be called once for each call to LDoubleBuffer::CreateHandle.

For more information, see the topic Minimizing Flicker with Double Buffering.

Required DLLs and Libraries

LTDIS

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Topics:

Raster Image Functions: Displaying Images

 

Minimizing Flicker with Double Buffering

Example

For an example refer to LDoubleBuffer::End.