LPaintEffect::SetFillBitmap

#include "ltwrappr.h"

L_INT LPaintEffect::SetFillBitmap(pBitmap, prcBack=NULL)

LBitmapBase * pBitmap;

/* pointer to an LBitmapBase object */

LPRECT prcBack;

/* the background rectangle */

Sets the background bitmap and rectangle. This bitmap will be used in LPaintEffect::Draw3dShape.

Parameter

Description

pBitmap

Pointer to an LBitmapBase object that references the background bitmap to be used for background painting.

prcBack

The background rectangle.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Required DLLs and Libraries

LTDIS
LTEFX

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Topics:

Implementing Special Effects

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LPaintEffect__SetFillBitmapExample(HDC hDC)
{
   L_INT nRet;
   LBitmapBase LeadBitmap;
   LBitmapBase LeadFillBitmap;
   LPaintEffect LeadPaintEffect ;
   RECT Rect ;
   HRGN hRgn;
   nRet = LeadBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp"))) ;
   if(nRet != SUCCESS)
      return nRet;
   LeadPaintEffect.SetBitmap(&LeadBitmap) ;
   LeadPaintEffect.SetDC(hDC);
   Rect.left = 10 ;
   Rect.top = 10 ;
   Rect.right = 60 ;
   Rect.bottom = 60 ;
   
   if (LeadPaintEffect.GetFillBitmap() == NULL)
   {
      nRet = LeadFillBitmap.Load(MAKE_IMAGE_PATH(TEXT("image2.cmp"))) ;
      if(nRet != SUCCESS)
         return nRet;
      nRet = LeadPaintEffect.SetFillBitmap(&LeadBitmap,&Rect) ;
      if(nRet != SUCCESS)
         return nRet;
   }
   nRet = LeadPaintEffect.Draw3dShape(&Rect,EFX_SHAPE_RECTANGLE) ;
   if(nRet != SUCCESS)
      return nRet;
   Rect.left += 10 ;
   Rect.top += 10 ;
   Rect.right += 10 ;
   Rect.bottom += 10 ;
   hRgn = CreateEllipticRgn(Rect.left,Rect.top,Rect.right,Rect.bottom) ;
   nRet = LeadPaintEffect.Draw3dShape(&Rect,hRgn) ;
   if(nRet != SUCCESS)
      return nRet;
   LeadPaintEffect.SetDC(0);
   return SUCCESS;
}