LPlayBack::ValidateLines

#include "ltwrappr.h"

virtual L_INT LPlayBack::ValidateLines(nRow, nLines=1)

L_INT nRow;

/* row number of the first line to validate */

L_INT nLines;

/* number of lines to validate */

Validates the lines of a bitmap, that was added during an LFile object's load callback function, using the LPlayBack::Append function.

Parameter

Description

nRow

Row number of the first line in the bitmap to validate. In the LFile object's load callback function, this corresponds to the first line in the buffer.

nLines

Number of lines to validate. In the LFile object's load callback function, this corresponds to the number of lines in the buffer.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

The LPlayBack::Append function enables you to update a bitmap list in an LFile object's load callback function, so that you can play an animation file as it is being loaded. The LPlayBack::ValidateLines() function lets you validate the lines that the animation playback engine will render to the target bitmap.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

Class Members

Topics:

Raster Image Functions: Creating and Maintaining Lists of Images

 

Implementing Animation

Example

For an example, refer to LPlayBack::Append.