#include "ltwrappr.h"
L_INT LSegment::MrcCreateNewSegment(pBitmap, pSegment)
LBitmapBase * pBitmap; |
/* pointer to an LBitmapBase object */ |
pSEGMENTDATA pSegment; |
/* segment information */ |
Manually adds a new segment to a specific stripe and sets the segment information.
Parameter |
Description |
pBitmap |
Pointer to an LBitmapBase object that references the bitmap in which the segment will be created. |
pSegment |
Pointer to the SEGMENTDATA structure that contains the segment information. |
Returns
>= 0 |
Index of the newly added segment. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Use this function to manually add a new segment using the coordinates and type specified in pSegment.
Call the LSegment::MrcStartBitmapSegmentation function before using any of the segmentation functions. When the LSegment class object is no longer needed, free it by calling the LSegment::MrcStopBitmapSegmentation function.
Required DLLs and Libraries
LTSGM For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
The following example illustrates the use of LSegment::MrcCreateNewSegment in performing manual segmentation.
L_INT LSegment__MrcCreateNewSegmentExample(LBitmapBase & Bitmap) { LSegment Segment; SEGMENTDATA SegData; L_INT nRet; // Initialize the segmentation process nRet = Segment.MrcStartBitmapSegmentation(&Bitmap, RGB(255, 255, 255), RGB(0, 0, 0)); if(nRet != SUCCESS) return nRet; SegData.uStructSize = sizeof(SEGMENTDATA); SegData.rcBitmapSeg.left = 20; SegData.rcBitmapSeg.top = 20; SegData.rcBitmapSeg.right = 60; SegData.rcBitmapSeg.bottom = 60; SegData.uType = SEGTYPE_PICTURE; // Add a segment to the stripe just set nRet = Segment.MrcCreateNewSegment(&Bitmap, &SegData); if(nRet < 1) return nRet; // Clean up nRet = Segment.MrcStopBitmapSegmentation(); if(nRet != SUCCESS) return nRet; return SUCCESS; }