The following example shows how to enumerate and select ltmmPlay object renderers.
// define helper macros for using interfaces under C #ifndef COBJMACROS #define COBJMACROS #endif #include "ltmm.h" #include "resource.h" #include "tchar.h" #include "stdio.h" HINSTANCE g_hInstance; // application instance handle IltmmPlay* g_pPlay; // convert object's interface pointer // // BuildRendererList // fills a listbox to match the contents of the collection // // pRenderers = renderer collection's interface pointer // hwndListBox = listbox window handle // void BuildRendererList(IltmmRenderers* pRenderers, HWND hwndListBox) { long i; long count; int selected = -1; // reset the listbox contents SendMessage(hwndListBox, LB_RESETCONTENT, 0, 0); // get the collection's item count IltmmRenderers_get_Count(pRenderers, &count); for(i = 0; i < count; i++) { IltmmRenderer* pRenderer; BSTR bstr; TCHAR sz[256]; int index; VARIANT_BOOL f; // retrieve collection item IltmmRenderers_Item(pRenderers, i, &pRenderer); // get displayable name IltmmRenderer_get_FriendlyName(pRenderer, &bstr); // convert from unicode _stprintf(sz, _T("%ls"), bstr); // free name SysFreeString(bstr); // add the name to the listbox index = SendMessage(hwndListBox, LB_ADDSTRING, 0, (LPARAM) (LPCTSTR) sz); // associate the listbox item with the collection item index SendMessage(hwndListBox, LB_SETITEMDATA, index, i); // remember this listbox item, if it is selected in the collection IltmmRenderer_get_Selected(pRenderer, &f); if(f) selected = i; // free the collection item IUnknown_Release(pRenderer); } // select the appropriate listbox item for(i = 0; i < count; i++) { if(selected == (long) SendMessage(hwndListBox, LB_GETITEMDATA, i, 0)) { SendMessage(hwndListBox, LB_SETCURSEL, i, 0); break; } } } // // RendererSelectionChanged // called to reflect changes in the listbox selection // // pRenderers = renderer collection's interface pointer // hwndListBox = listbox window handle // void RendererSelectionChanged(IltmmRenderers* pRenderers, HWND hwndListBox) { int index; long item; int i; int count; HRESULT hr; // get the index of current listbox selection index = (int) SendMessage(hwndListBox, LB_GETCURSEL, 0, 0); if(index < 0) { // clear selection IltmmRenderers_put_Selection(pRenderers, -1); } else { // get the collection item index item = (long) SendMessage(hwndListBox, LB_GETITEMDATA, index, 0); // select the item #ifdef _DEBUG { IltmmRenderer* pRenderer; IltmmRenderers_Item(pRenderers, item, &pRenderer); hr = IltmmRenderer_put_Selected(pRenderer, VARIANT_TRUE); IUnknown_Release(pRenderer); } #else hr = IltmmRenderers_put_Selection(pRenderers, item); #endif // if new selection failed, we need to force the listbox to match the actual selection if(FAILED(hr)) { // get the real selection IltmmRenderers_get_Selection(pRenderers, &item); // find the matching listbox item count = (int) SendMessage(hwndListBox, LB_GETCOUNT, 0, 0); for(i = 0; i < count; i++) { if(item == (long) SendMessage(hwndListBox, LB_GETITEMDATA, i, 0)) { SendMessage(hwndListBox, LB_SETCURSEL, i, 0); break; } } } } } // // RefreshRendererList // called when to completely rebuild the collection // // pRenderers = renderer collection's interface pointer // hwndListBox = listbox window handle // void RefreshRendererList(IltmmRenderers* pRenderers, HWND hwndListBox) { IltmmRenderer* pRenderer; long item; BSTR bstr; // get the currently selected item IltmmRenderers_get_Selection(pRenderers, &item); if(item >= 0) { // get it's unique name IltmmRenderers_Item(pRenderers, item, &pRenderer); IltmmRenderer_get_Name(pRenderer, &bstr); IUnknown_Release(pRenderer); } else { bstr = NULL; } // rebuild the collection IltmmRenderers_Refresh(pRenderers); if(bstr) { // find the previously selected item IltmmRenderers_Find(pRenderers, bstr, &item); // make it the current selection if(item >= 0) IltmmRenderers_put_Selection(pRenderers, item); SysFreeString(bstr); } // rebuild the listbox BuildRendererList(pRenderers, hwndListBox); } // // RendererDlgProc // selects object renderers // BOOL CALLBACK RendererDlgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { IltmmRenderers* pRenderers; lParam = lParam ; switch (msg) { case WM_INITDIALOG: // initialize the audio renderer listbox IltmmPlay_get_AudioRenderers(g_pPlay, &pRenderers); BuildRendererList(pRenderers, GetDlgItem(hwnd, IDC_AUDIODEVICES)); IUnknown_Release(pRenderers); return TRUE; break; case WM_COMMAND: switch(LOWORD(wParam)) { case IDC_REFRESHAUDIODEVICES: // refresh the audio renderer listbox IltmmPlay_get_AudioRenderers(g_pPlay, &pRenderers); RefreshRendererList(pRenderers, GetDlgItem(hwnd, IDC_AUDIODEVICES)); IUnknown_Release(pRenderers); return TRUE; break; case IDC_AUDIODEVICES: if(HIWORD(wParam) == LBN_SELCHANGE) { // select the audio renderer IltmmPlay_get_AudioRenderers(g_pPlay, &pRenderers); RendererSelectionChanged(pRenderers, GetDlgItem(hwnd, IDC_AUDIODEVICES)); IUnknown_Release(pRenderers); } break; case IDOK: EndDialog(hwnd, IDOK); return TRUE; break; } break; } return FALSE; } void SelectingltmmPlayObjectRenderers_Example ( HINSTANCE hInstance /*application instance handle*/ ) { HRESULT hr; g_hInstance = hInstance; // initialize COM library hr = CoInitialize(NULL); if(FAILED(hr)) goto error; // create the play object hr = CoCreateInstance(&CLSID_ltmmPlay, NULL, CLSCTX_INPROC_SERVER, &IID_IltmmPlay, (void**) &g_pPlay); if(FAILED(hr)) goto error; DialogBox(g_hInstance, (LPCTSTR)IDD_DEVICEDLG, NULL, RendererDlgProc); error: // cleanup if(g_pPlay) IUnknown_Release(g_pPlay); CoUninitialize(); }