LVectorPie::UnlockObject

#include "ltwrappr.h"

virtual L_INT LVectorPie::UnlockObject(pPie)

pVECTORPIE pPie;

/* pointer to a vector object */

Sets the object information of the class object.

This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.

Parameter

Description

pPie

Pointer to a VECTORPIE structure that contains the vector object information to set.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function is used to update the object information of the class object.

To use this method, declare a variable of type VECTORPIE and pass the address to the LVectorPie::LockObject () function. After modifying the vector object settings, call LVectorPie::UnlockObject (). LVectorPie::LockObject () and LVectorPie::UnlockObject () should always be called in pairs.

Before an object has been added to the LVectorBase object, using LVectorBase::AddObject or LVectorLayer::AddObject, LVectorPie::UnlockObject () can be used to change ALL properties of an object. However, once the object has been added to the LVectorBase object, some properties cannot be changed using LVectorPie::UnlockObject (). Specifically, nPointCount, *Point, pszText, and pbyType cannot be changed. However, as long as the number of points does not change, the coordinates of the individual points can always be modified using LVectorPie::UnlockObject ().

To get the current object information for a class object, call LVectorPie::LockObject.

LVectorPie::LockObject and LVectorPie::UnlockObject must be called in pairs.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorPie::LockObject

Topics:

Working with Vector Objects

Example

For an example, refer to LVectorPie::LockObject.