LVectorBase::EnableRedirectStatusCallBack

#include "ltwrappr.h"

virtual L_BOOL LVectorBase::EnableRedirectStatusCallBack(bEnable=TRUE)

L_BOOL bEnable;

/* flag that indicates whether to enable redirecting the status callback function */

Enables or disables redirecting the status callback function to the bitmap objects status callback function.

Parameter

Description

bEnable

Flag that indicates whether to enable redirecting the status callback function. Possible values are:

 

Value

Meaning

 

TRUE

Enable redirecting status callback function.

 

FALSE

Disable redirecting status callback function

Returns

The previous setting.

Comments

If redirecting the status callback function is enabled, calling a function of any mapped class will result in the status callback function of the bitmap object being called, instead of the status callback function of the mapped class. This only works if the status callback function of the mapped class is enabled.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

Class Members

Example

This Example will check Enable RedirectStatusCallBack.

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LVectorBase__EnableRedirectStatusCallBack()
{
   L_INT       nRet;
   LVectorBase Vector;
   L_BOOL      IsEnabled=FALSE;
   //Load Vector file
   nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
   if(nRet != SUCCESS)
      return nRet;
   //Check if RedirectStatusCallBack is enabled if it is not enabled enable it
   IsEnabled = Vector.IsRedirectStatusCallBackEnabled();
   if(IsEnabled == TRUE)
      Vector.EnableRedirectStatusCallBack(!IsEnabled);
   return SUCCESS;
}