LVectorWindow::EnableFileName

#include "ltwrappr.h"

L_BOOL LVectorWindow::EnableFileName(bEnableFileName)

L_BOOL bEnableFileName;

/* flag */

Enables or disables use of the internal filename.

Parameter

Description

bEnableFileName

Flag that indicates whether to enable the file name. Possible values are:

 

Value

Meaning

 

TRUE

Enable the file name.

 

FALSE

Disable the file name.

Returns

The previous setting.

Comments

Call this function to enable or disable use of the internal filename. Enabling use of the internal filename will cause automatic transferring of the file name when using the LVectorDialog and the LVectorFile classes for loading and saving files.

The internal filename is used in two ways:

1) If use of the internal filename is enabled when using LVectorDialog and the LVectorFile classes, then setting or changing the file name in these classes will cause the changed filename to be transferred to the LVectorWindow object automatically.

2) If use of the internal filename is not enabled then no automatic transferring of filename will be done the caller is responsible for maintaining the filename for the image.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

Class Members

Topics:

Vector Images: Getting and Setting General Information

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LVectorWindow__EnableFileNameExample(LVectorWindow *pVectorWindow)
{
   L_INT nRet;
   pVectorWindow->SetFileName(MAKE_IMAGE_PATH(TEXT("random.dxf")));
   if (!pVectorWindow->IsFileNameEnabled())
   {
      pVectorWindow->EnableFileName(TRUE);
   }
   nRet = pVectorWindow->Load();
   if(nRet != SUCCESS)
      return nRet;
   return SUCCESS;
}