LVectorWindow::SelectAllObjects

#include "ltwrappr.h"

L_INT LVectorWindow::SelectAllObjects(bSelect, pRect)

L_BOOL bSelect;

/* flag that indicates whether to select or unselect */

RECT * pRect;

/* pointer to a RECT structure */

Selects or unselects objects in a vector. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.

Parameter

Description

bSelect

Flag that indicates whether to select or deselect one or more objects. Possible values are:

 

Value

Meaning

 

TRUE

Select all objects within the specified rectangle.

 

FALSE

Unselect all objects within the specified rectangle.

pRect

Pointer to a RECT structure that contains the rectangle in which the selection operation takes place. Pass NULL to operate on all objects in the vector.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Call this function to select or deselect objects in a vector. If bSelect is TRUE, the function will select objects. If bSelect is FALSE, the function will deselect objects. If pRect is NULL, all objects are affected. If pRect is not NULL, it should point to a valid rectangle. Only objects within this rectangle will be selected, based on the value of bSelect.

The rectangle specified by pRect is given in screen (physical) coordinates.

The current view port, pan position, camera, scale, translation and rotation values are all considered when determining whether the object is within the rectangle.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorWindow::SetToolType, LVectorWindow::GetToolType, Class Members

Example

Assumes pVectorWindow points to a valid LVectorWindow object

This example selects all objects in the upper left quadrant of the vector window

L_INT LVectorWindow__SelectAllObjectsExample(LVectorWindow *pVectorWindow)
{
   L_INT nRet;
   RECT  selectRect, clientRect;
   nRet = pVectorWindow->GetVectorVisibleRect(&clientRect);
   if(nRet != SUCCESS)
      return nRet;
   ::SetRect(&selectRect, 0, 0, clientRect.right /2, clientRect.bottom/2);
   nRet = pVectorWindow->SelectAllObjects(TRUE, &selectRect);
   if(nRet != SUCCESS)
      return nRet;
   return SUCCESS;
}