LVectorBase::SetPalette

#include "ltwrappr.h"

virtual L_INT LVectorBase::SetPalette(hPalette)

HPALETTE hPalette;

/* handle to a palette */

Sets the palette handle associated with the vector.

Parameter

Description

hPalette

Handle to the new palette to set.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function makes a copy of hPalette, so you can delete the object if you don't need it anymore.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorBase::GetPalette, LVectorBase::Paint

Topics:

Vector Images: Getting and Setting General Information

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LVectorBase__SetPaletteExample()
{
   L_INT          nRet;
   LVectorBase    Vector1, Vector2;
   HPALETTE       hPalette1, hPalette2;
   HDC            hDC = GetDC(0);
   Vector1.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
   Vector2.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
   hPalette1 = Vector1.GetPalette();
   hPalette2 = L_WRPDUPPALETTE(hPalette1);
   nRet = Vector2.SetPalette(hPalette2);
   if(nRet != SUCCESS)
      return nRet;
   ReleaseDC(0,hDC);
   return SUCCESS;
}