LVectorDialog::DoModalVectorEditLayer

#include "ltwrappr.h"

virtual L_INT LVectorDialog::DoModalVectorEditLayer(hWndParent, pVectorLayer, pbActiveLayer=NULL)

HWND hWndParent;

/* window handle */

LVectorLayer * pVectorLayer;

/* pointer to a vector layer object */

L_BOOL * pbActiveLayer;

/* pointer to the active later flag */

Brings up the Vector Edit Layer dialog. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.

Parameter

Description

hWndParent

Handle of the window that owns the dialog.

pVectorLayer

Pointer to an LVectorLayer object that references the layer to be edited.

pbActiveLayer

Pointer to an L_BOOL variable that indicates whether or not to use the active layer. The value present in the variable when the function is called is used to initialize the dialog. If this parameter is NULL when the function is called, a value obtained from the pVectorLayer and parameter and the LVectorBase object associated with the dialog will be used to initialize the dialog. When this function returns, if this parameter is not NULL, the variable will be updated with the value entered through the dialog.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Required DLLs and Libraries

LVKRN
LVDLG
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorDialog::DoModalVectorNewLayer.

Topics:

Vector CommonDialogs

Example

L_INT LVectorDialog__DoModalVectorEditLayerExample(HWND hWnd, LVectorBase *pVector)
{
   L_INT          nRet;
   LVectorDialog  VectorDlg;
   VectorDlg.SetVector (pVector);
   VectorDlg.EnablePreview ();
   VectorDlg.EnableAutoProcess ();  
   L_BOOL bActiveLayer = TRUE;
   LVectorLayer VectorLayer;
   nRet = pVector->GetActiveLayer (&VectorLayer);
   if(nRet != SUCCESS)
      return nRet;
   nRet = VectorDlg.DoModalVectorEditLayer(hWnd, &VectorLayer, &bActiveLayer);
   if (nRet == SUCCESS)
   {
      L_TCHAR           szMsg[200];
      VECTORLAYERDESC   Desc;
      nRet = VectorLayer.GetLayerDesc (&Desc);
      if(nRet != SUCCESS)
         return nRet;
      wsprintf(szMsg, TEXT("Layer\nName[%s]\nVisible[%d]\nLocked[%d]"),
               Desc.szName,
               Desc.bVisible,
               Desc.bLocked
               );
      MessageBox(hWnd, szMsg, TEXT(""), MB_OK);
   }
   else
      return nRet;
   return SUCCESS;
}