LVectorWindow::Repaint

#include "ltwrappr.h"

L_VOID LVectorWindow::Repaint(pRect=NULL)

LPRECT pRect;

/* pointer to a RECT structure */

Repaints the class object's window if automatic painting is enabled.

Parameter

Description

pRect

Pointer to a rectangle structure that describes the rectangle to be repainted. Pass NULL to repaint the entire window.

Returns

None.

Comments

You can enable automatic painting by calling LVectorWindow::EnableAutoPaint(TRUE).

Only the specified rectangle will be repainted.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

Class Members

Example

Assumes pVectorWindow points to a valid LVectorWindow object.

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LVectorWindow__RepaintExample(HWND hWndParent, LVectorWindow *pVectorWindow)
{
   UNREFERENCED_PARAMETER(hWndParent);
   //Load and scale an image
   L_INT       nRet;
   VECTORPOINT scalePoint = {3.0, 1.0, 1.0, 0};
   pVectorWindow->EnableAutoPaint(FALSE);
   nRet = pVectorWindow->Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
   if(nRet != SUCCESS)
      return nRet;
   nRet = pVectorWindow->SetScale(&scalePoint);
   if(nRet != SUCCESS)
      return nRet;
   //Now paint the image
   pVectorWindow->EnableAutoPaint(TRUE);
   pVectorWindow->Repaint();
   return SUCCESS;
}