Gets the value that indicates whether the blending operation is supported by the current hardware.
public static bool BlendingAvailable {get;}
'Declaration
Public Shared ReadOnly Property BlendingAvailable As Boolean
'Usage
Dim value As Boolean
value = Medical3DEngine.BlendingAvailable
public:
static property bool BlendingAvailable {
bool get();
}
Property Value
true if the blending operation is supported; otherwise, false.
Imports Leadtools
Imports Leadtools.Codecs
Imports Leadtools.MedicalViewer
Imports Leadtools.Medical3D
Public Sub Medical3DControlExample()
Dim form As MainForm1 = New MainForm1()
form.ShowDialog()
End Sub
' MainForm1 will be the owner of the medical viewer control.
Private Class MainForm1 : Inherits Form
Public Sub New()
Dim DirectXVersion As String = Medical3DEngine.DirectXVersion
Dim IsValidDirectXVersion As Boolean = Medical3DEngine.IsValidDirectXVersion
Dim VertexShaderAvailable As Boolean = Medical3DEngine.VertexShaderAvailable
Dim PixelShaderAvailable As Boolean = Medical3DEngine.PixelShaderAvailable
Dim DedicatedGPUMemorySize As Integer = Medical3DEngine.DedicatedGPUMemorySize
Dim SharedGPUMemorySize As Integer = Medical3DEngine.SharedGPUMemorySize
Dim Maximum2DTextureDimension As Integer = Medical3DEngine.Maximum2DTextureDimension
Dim Maximum3DTextureDimension As Integer = Medical3DEngine.Maximum3DTextureDimension
Dim HardwareShaderAvailable As Boolean = Medical3DEngine.HardwareShaderAvailable
Dim TexturingAvailable As Boolean = Medical3DEngine.TexturingAvailable
Dim TexturingBackBufferAvailable As Boolean = Medical3DEngine.TexturingBackBufferAvailable
Dim BlendingAvailable As Boolean = Medical3DEngine.BlendingAvailable
Dim ZOperationAvailable As Boolean = Medical3DEngine.ZOperationAvailable
Dim HardwareCompatible As Boolean = Medical3DEngine.HardwareCompatible
End Sub
End Class
using Leadtools;
using Leadtools.Codecs;
using Leadtools.MedicalViewer;
using Leadtools.Medical3D;
public void Medical3DControlExample()
{
MainForm1 form = new MainForm1();
form.ShowDialog();
}
// MainForm1 will be the owner of the medical viewer control.
class MainForm1 : Form
{
public MainForm1()
{
string DirectXVersion = Medical3DEngine.DirectXVersion;
bool IsValidDirectXVersion = Medical3DEngine.IsValidDirectXVersion;
bool VertexShaderAvailable = Medical3DEngine.VertexShaderAvailable;
bool PixelShaderAvailable = Medical3DEngine.PixelShaderAvailable;
int DedicatedGPUMemorySize = Medical3DEngine.DedicatedGPUMemorySize;
int SharedGPUMemorySize = Medical3DEngine.SharedGPUMemorySize;
int Maximum2DTextureDimension = Medical3DEngine.Maximum2DTextureDimension;
int Maximum3DTextureDimension = Medical3DEngine.Maximum3DTextureDimension;
bool HardwareShaderAvailable = Medical3DEngine.HardwareShaderAvailable;
bool TexturingAvailable = Medical3DEngine.TexturingAvailable;
bool TexturingBackBufferAvailable = Medical3DEngine.TexturingBackBufferAvailable;
bool BlendingAvailable = Medical3DEngine.BlendingAvailable;
bool ZOperationAvailable = Medical3DEngine.ZOperationAvailable;
bool HardwareCompatible = Medical3DEngine.HardwareCompatible;
}
}
Imports Leadtools
Imports Leadtools.Codecs
Imports Leadtools.MedicalViewer
Imports Leadtools.Medical3D
Public Sub Medical3DControlExample()
Dim form As MainForm1 = New MainForm1()
form.ShowDialog()
End Sub
' MainForm1 will be the owner of the medical viewer control.
Private Class MainForm1 : Inherits Form
Public Sub New()
Dim DirectXVersion As String = Medical3DEngine.DirectXVersion
Dim IsValidDirectXVersion As Boolean = Medical3DEngine.IsValidDirectXVersion
Dim VertexShaderAvailable As Boolean = Medical3DEngine.VertexShaderAvailable
Dim PixelShaderAvailable As Boolean = Medical3DEngine.PixelShaderAvailable
Dim DedicatedGPUMemorySize As Integer = Medical3DEngine.DedicatedGPUMemorySize
Dim SharedGPUMemorySize As Integer = Medical3DEngine.SharedGPUMemorySize
Dim Maximum2DTextureDimension As Integer = Medical3DEngine.Maximum2DTextureDimension
Dim Maximum3DTextureDimension As Integer = Medical3DEngine.Maximum3DTextureDimension
Dim HardwareShaderAvailable As Boolean = Medical3DEngine.HardwareShaderAvailable
Dim TexturingAvailable As Boolean = Medical3DEngine.TexturingAvailable
Dim TexturingBackBufferAvailable As Boolean = Medical3DEngine.TexturingBackBufferAvailable
Dim BlendingAvailable As Boolean = Medical3DEngine.BlendingAvailable
Dim ZOperationAvailable As Boolean = Medical3DEngine.ZOperationAvailable
Dim HardwareCompatible As Boolean = Medical3DEngine.HardwareCompatible
End Sub
End Class
using Leadtools;
using Leadtools.Codecs;
using Leadtools.MedicalViewer;
using Leadtools.Medical3D;
public void Medical3DControlExample()
{
MainForm1 form = new MainForm1();
form.ShowDialog();
}
// MainForm1 will be the owner of the medical viewer control.
class MainForm1 : Form
{
public MainForm1()
{
string DirectXVersion = Medical3DEngine.DirectXVersion;
bool IsValidDirectXVersion = Medical3DEngine.IsValidDirectXVersion;
bool VertexShaderAvailable = Medical3DEngine.VertexShaderAvailable;
bool PixelShaderAvailable = Medical3DEngine.PixelShaderAvailable;
int DedicatedGPUMemorySize = Medical3DEngine.DedicatedGPUMemorySize;
int SharedGPUMemorySize = Medical3DEngine.SharedGPUMemorySize;
int Maximum2DTextureDimension = Medical3DEngine.Maximum2DTextureDimension;
int Maximum3DTextureDimension = Medical3DEngine.Maximum3DTextureDimension;
bool HardwareShaderAvailable = Medical3DEngine.HardwareShaderAvailable;
bool TexturingAvailable = Medical3DEngine.TexturingAvailable;
bool TexturingBackBufferAvailable = Medical3DEngine.TexturingBackBufferAvailable;
bool BlendingAvailable = Medical3DEngine.BlendingAvailable;
bool ZOperationAvailable = Medical3DEngine.ZOperationAvailable;
bool HardwareCompatible = Medical3DEngine.HardwareCompatible;
}
}
using Leadtools;
using Leadtools.Codecs;
using Leadtools.MedicalViewer;
using Leadtools.Medical3D;
public void Medical3DControlExample()
{
MainForm1 form = new MainForm1();
form.ShowDialog();
}
// MainForm1 will be the owner of the medical viewer control.
class MainForm1 : Form
{
public MainForm1()
{
string DirectXVersion = Medical3DEngine.DirectXVersion;
bool IsValidDirectXVersion = Medical3DEngine.IsValidDirectXVersion;
bool VertexShaderAvailable = Medical3DEngine.VertexShaderAvailable;
bool PixelShaderAvailable = Medical3DEngine.PixelShaderAvailable;
int DedicatedGPUMemorySize = Medical3DEngine.DedicatedGPUMemorySize;
int SharedGPUMemorySize = Medical3DEngine.SharedGPUMemorySize;
int Maximum2DTextureDimension = Medical3DEngine.Maximum2DTextureDimension;
int Maximum3DTextureDimension = Medical3DEngine.Maximum3DTextureDimension;
bool HardwareShaderAvailable = Medical3DEngine.HardwareShaderAvailable;
bool TexturingAvailable = Medical3DEngine.TexturingAvailable;
bool TexturingBackBufferAvailable = Medical3DEngine.TexturingBackBufferAvailable;
bool BlendingAvailable = Medical3DEngine.BlendingAvailable;
bool ZOperationAvailable = Medical3DEngine.ZOperationAvailable;
bool HardwareCompatible = Medical3DEngine.HardwareCompatible;
}
}