LEADTOOLS Medical (Leadtools.Medical3D assembly)

BlendingAvailable Property

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Gets the value that indicates whether the blending operation is supported by the current hardware.
Syntax
public static bool BlendingAvailable {get;}
'Declaration
 
Public Shared ReadOnly Property BlendingAvailable As Boolean
'Usage
 
Dim value As Boolean
 
value = Medical3DEngine.BlendingAvailable

            

            
public:
static property bool BlendingAvailable {
   bool get();
}

Property Value

true if the blending operation is supported; otherwise, false.
Example
        Imports Leadtools
        Imports Leadtools.Codecs
        Imports Leadtools.MedicalViewer
        Imports Leadtools.Medical3D

        Public Sub Medical3DControlExample()
            Dim form As MainForm1 = New MainForm1()
            form.ShowDialog()
        End Sub

        ' MainForm1 will be the owner of the medical viewer control.
        Private Class MainForm1 : Inherits Form
            Public Sub New()
                Dim DirectXVersion As String = Medical3DEngine.DirectXVersion
                Dim IsValidDirectXVersion As Boolean = Medical3DEngine.IsValidDirectXVersion
                Dim VertexShaderAvailable As Boolean = Medical3DEngine.VertexShaderAvailable
            Dim PixelShaderAvailable As Boolean = Medical3DEngine.PixelShaderAvailable
                Dim DedicatedGPUMemorySize As Integer = Medical3DEngine.DedicatedGPUMemorySize
                Dim SharedGPUMemorySize As Integer = Medical3DEngine.SharedGPUMemorySize
                Dim Maximum2DTextureDimension As Integer = Medical3DEngine.Maximum2DTextureDimension
                Dim Maximum3DTextureDimension As Integer = Medical3DEngine.Maximum3DTextureDimension
                Dim HardwareShaderAvailable As Boolean = Medical3DEngine.HardwareShaderAvailable
                Dim TexturingAvailable As Boolean = Medical3DEngine.TexturingAvailable
                Dim TexturingBackBufferAvailable As Boolean = Medical3DEngine.TexturingBackBufferAvailable
                Dim BlendingAvailable As Boolean = Medical3DEngine.BlendingAvailable
                Dim ZOperationAvailable As Boolean = Medical3DEngine.ZOperationAvailable
                Dim HardwareCompatible As Boolean = Medical3DEngine.HardwareCompatible
            End Sub

        End Class        using Leadtools;
        using Leadtools.Codecs;
        using Leadtools.MedicalViewer;
        using Leadtools.Medical3D;

        public void Medical3DControlExample()
        {
            MainForm1 form = new MainForm1();
            form.ShowDialog();
        }

        // MainForm1 will be the owner of the medical viewer control.
        class MainForm1 : Form
        {
            public MainForm1()
            {
                string DirectXVersion = Medical3DEngine.DirectXVersion;
                bool IsValidDirectXVersion = Medical3DEngine.IsValidDirectXVersion;
                bool VertexShaderAvailable = Medical3DEngine.VertexShaderAvailable;
                bool PixelShaderAvailable = Medical3DEngine.PixelShaderAvailable;
                int DedicatedGPUMemorySize = Medical3DEngine.DedicatedGPUMemorySize;
                int SharedGPUMemorySize = Medical3DEngine.SharedGPUMemorySize;
                int Maximum2DTextureDimension = Medical3DEngine.Maximum2DTextureDimension;
                int Maximum3DTextureDimension = Medical3DEngine.Maximum3DTextureDimension;
                bool HardwareShaderAvailable = Medical3DEngine.HardwareShaderAvailable;
                bool TexturingAvailable = Medical3DEngine.TexturingAvailable;
                bool TexturingBackBufferAvailable = Medical3DEngine.TexturingBackBufferAvailable;
                bool BlendingAvailable = Medical3DEngine.BlendingAvailable;
                bool ZOperationAvailable = Medical3DEngine.ZOperationAvailable;
                bool HardwareCompatible = Medical3DEngine.HardwareCompatible;
            }

        }
        Imports Leadtools
        Imports Leadtools.Codecs
        Imports Leadtools.MedicalViewer
        Imports Leadtools.Medical3D

        Public Sub Medical3DControlExample()
            Dim form As MainForm1 = New MainForm1()
            form.ShowDialog()
        End Sub

        ' MainForm1 will be the owner of the medical viewer control.
        Private Class MainForm1 : Inherits Form
            Public Sub New()
                Dim DirectXVersion As String = Medical3DEngine.DirectXVersion
                Dim IsValidDirectXVersion As Boolean = Medical3DEngine.IsValidDirectXVersion
                Dim VertexShaderAvailable As Boolean = Medical3DEngine.VertexShaderAvailable
            Dim PixelShaderAvailable As Boolean = Medical3DEngine.PixelShaderAvailable
                Dim DedicatedGPUMemorySize As Integer = Medical3DEngine.DedicatedGPUMemorySize
                Dim SharedGPUMemorySize As Integer = Medical3DEngine.SharedGPUMemorySize
                Dim Maximum2DTextureDimension As Integer = Medical3DEngine.Maximum2DTextureDimension
                Dim Maximum3DTextureDimension As Integer = Medical3DEngine.Maximum3DTextureDimension
                Dim HardwareShaderAvailable As Boolean = Medical3DEngine.HardwareShaderAvailable
                Dim TexturingAvailable As Boolean = Medical3DEngine.TexturingAvailable
                Dim TexturingBackBufferAvailable As Boolean = Medical3DEngine.TexturingBackBufferAvailable
                Dim BlendingAvailable As Boolean = Medical3DEngine.BlendingAvailable
                Dim ZOperationAvailable As Boolean = Medical3DEngine.ZOperationAvailable
                Dim HardwareCompatible As Boolean = Medical3DEngine.HardwareCompatible
            End Sub

        End Class        using Leadtools;
        using Leadtools.Codecs;
        using Leadtools.MedicalViewer;
        using Leadtools.Medical3D;

        public void Medical3DControlExample()
        {
            MainForm1 form = new MainForm1();
            form.ShowDialog();
        }

        // MainForm1 will be the owner of the medical viewer control.
        class MainForm1 : Form
        {
            public MainForm1()
            {
                string DirectXVersion = Medical3DEngine.DirectXVersion;
                bool IsValidDirectXVersion = Medical3DEngine.IsValidDirectXVersion;
                bool VertexShaderAvailable = Medical3DEngine.VertexShaderAvailable;
                bool PixelShaderAvailable = Medical3DEngine.PixelShaderAvailable;
                int DedicatedGPUMemorySize = Medical3DEngine.DedicatedGPUMemorySize;
                int SharedGPUMemorySize = Medical3DEngine.SharedGPUMemorySize;
                int Maximum2DTextureDimension = Medical3DEngine.Maximum2DTextureDimension;
                int Maximum3DTextureDimension = Medical3DEngine.Maximum3DTextureDimension;
                bool HardwareShaderAvailable = Medical3DEngine.HardwareShaderAvailable;
                bool TexturingAvailable = Medical3DEngine.TexturingAvailable;
                bool TexturingBackBufferAvailable = Medical3DEngine.TexturingBackBufferAvailable;
                bool BlendingAvailable = Medical3DEngine.BlendingAvailable;
                bool ZOperationAvailable = Medical3DEngine.ZOperationAvailable;
                bool HardwareCompatible = Medical3DEngine.HardwareCompatible;
            }

        }
        using Leadtools;
        using Leadtools.Codecs;
        using Leadtools.MedicalViewer;
        using Leadtools.Medical3D;

        public void Medical3DControlExample()
        {
            MainForm1 form = new MainForm1();
            form.ShowDialog();
        }

        // MainForm1 will be the owner of the medical viewer control.
        class MainForm1 : Form
        {
            public MainForm1()
            {
                string DirectXVersion = Medical3DEngine.DirectXVersion;
                bool IsValidDirectXVersion = Medical3DEngine.IsValidDirectXVersion;
                bool VertexShaderAvailable = Medical3DEngine.VertexShaderAvailable;
                bool PixelShaderAvailable = Medical3DEngine.PixelShaderAvailable;
                int DedicatedGPUMemorySize = Medical3DEngine.DedicatedGPUMemorySize;
                int SharedGPUMemorySize = Medical3DEngine.SharedGPUMemorySize;
                int Maximum2DTextureDimension = Medical3DEngine.Maximum2DTextureDimension;
                int Maximum3DTextureDimension = Medical3DEngine.Maximum3DTextureDimension;
                bool HardwareShaderAvailable = Medical3DEngine.HardwareShaderAvailable;
                bool TexturingAvailable = Medical3DEngine.TexturingAvailable;
                bool TexturingBackBufferAvailable = Medical3DEngine.TexturingBackBufferAvailable;
                bool BlendingAvailable = Medical3DEngine.BlendingAvailable;
                bool ZOperationAvailable = Medical3DEngine.ZOperationAvailable;
                bool HardwareCompatible = Medical3DEngine.HardwareCompatible;
            }

        }
Requirements

Target Platforms

See Also

Reference

Medical3DEngine Class
Medical3DEngine Members

 

 


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Leadtools.Medical3D requires a Document or Medical toolkit license and unlock key. For more information, refer to: Imaging Pro/Document/Medical Features