Leadtools.Annotations Namespace > AnnAutomation Class : PlayAudio Method |
public virtual void PlayAudio()
'Declaration Public Overridable Sub PlayAudio()
'Usage Dim instance As AnnAutomation instance.PlayAudio()
public: virtual void PlayAudio();
AnnAutomation can play one or more AnnAudioObject if they are currently in edit mode (selected) and the value of the CanPlay property is true.
Use the CanPlayAudio property to determine whether you can call this method.
Imports Leadtools Imports Leadtools.Annotations Imports Leadtools.WinForms Imports Leadtools.Drawing Public Sub AnnAutomation_PlayAudio(ByVal automation As AnnAutomation, ByVal audioFilename As String) ' make sure no objects are selected automation.SelectNone() ' see if we can play audio (should say no) If (Not automation.CanPlayAudio) Then MessageBox.Show("Cannot play audio") End If ' add an audio object and select it Dim audio As AnnAudioObject = New AnnAudioObject() audio.Bounds = New AnnRectangle(100, 100, 200, 200, AnnUnit.Pixel) automation.Container.Objects.Add(audio) automation.StartEditing(audio, False) ' see if we can play audio ' (should say no, since the audio object does not have an audio file in the filename yet) If (Not automation.CanPlayAudio) Then MessageBox.Show("Cannot play audio") End If ' set up the filename for this audio object audio.FileName = audioFilename ' see if we can play audio (should play it now) If automation.CanPlayAudio Then automation.PlayAudio() End If End Sub
using Leadtools; using Leadtools.Annotations; using Leadtools.WinForms; using Leadtools.Drawing; public void AnnAutomation_PlayAudio(AnnAutomation automation, string audioFilename) { // make sure no objects are selected automation.SelectNone(); // see if we can play audio (should say no) if(!automation.CanPlayAudio) MessageBox.Show("Cannot play audio"); // add an audio object and select it AnnAudioObject audio = new AnnAudioObject(); audio.Bounds = new AnnRectangle(100, 100, 200, 200, AnnUnit.Pixel); automation.Container.Objects.Add(audio); automation.StartEditing(audio, false); // see if we can play audio // (should say no, since the audio object does not have an audio file in the filename yet) if(!automation.CanPlayAudio) MessageBox.Show("Cannot play audio"); // set up the filename for this audio object audio.FileName = audioFilename; // see if we can play audio (should play it now) if(automation.CanPlayAudio) automation.PlayAudio(); }