Imports Leadtools
Imports Leadtools.Codecs
Public Sub DiskMemoryExample()
Dim codecs As RasterCodecs = New RasterCodecs()
Dim fileName As String = Path.Combine(LEAD_VARS.ImagesDir, "Image1.cmp")
' first, load the image using the default
Dim image As RasterImage = codecs.Load(fileName)
' make sure the image uses conventional memory
If image.IsConventionalMemory Then
Console.WriteLine("This image uses conventional memory")
Else
Console.WriteLine("This should not happen!!")
End If
image.Dispose()
' now, load the same image this time using disk memory
codecs.Options.Load.DiskMemory = True
image = codecs.Load(fileName, 0, CodecsLoadByteOrder.BgrOrGray, 1, 1)
' make sure the image uses unmanaged memory
If image.IsDiskMemory Then
Console.WriteLine("This image uses disk memory")
Else
Console.WriteLine("This should not happen!!")
End If
' Clean up
image.Dispose()
codecs.Dispose()
End Sub
Public NotInheritable Class LEAD_VARS
Public Const ImagesDir As String = "C:\Users\Public\Documents\LEADTOOLS Images"
End Class
using Leadtools;
using Leadtools.Codecs;
public void DiskMemoryExample()
{
RasterCodecs codecs = new RasterCodecs();
string fileName = Path.Combine(LEAD_VARS.ImagesDir, "Image1.cmp");
// first, load the image using the default
RasterImage image = codecs.Load(fileName);
// make sure the image uses conventional memory
if (image.IsConventionalMemory)
Console.WriteLine("This image uses conventional memory");
else
Console.WriteLine("This should not happen!!");
image.Dispose();
// now, load the same image this time using disk memory
codecs.Options.Load.DiskMemory = true;
image = codecs.Load(fileName, 0, CodecsLoadByteOrder.BgrOrGray, 1, 1);
// make sure the image uses unmanaged memory
if (image.IsDiskMemory)
Console.WriteLine("This image uses disk memory");
else
Console.WriteLine("This should not happen!!");
// Clean up
image.Dispose();
codecs.Dispose();
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\Users\Public\Documents\LEADTOOLS Images";
}
CodecsOptionsExamples.prototype.DiskMemoryExample = function ()
{
Tools.SetLicense ( ) ;
with (Leadtools) {
with (Leadtools.Codecs) {
var codecs = new RasterCodecs();
var srcFileName = "Assets\\Image1.cmp";
var image;
// first, load the image using the default
return Tools.AppInstallFolder().getFileAsync(srcFileName).then(function (loadFile) {
return codecs.loadAsync(LeadStreamFactory.create(loadFile))
})
.then(function (img) {
image = img;
// make sure the image uses conventional memory
if (image.isConventionalMemory)
console.info("This image uses conventional memory");
else
console.info("This should not happen!!");
image.close();
// now, load the same image this time using disk memory
codecs.options.load.diskMemory = true;
return Tools.AppInstallFolder().getFileAsync(srcFileName)
})
.then(function (loadFile) {
return codecs.loadAsync(LeadStreamFactory.create(loadFile))
})
.then(function (image) {
// make sure the image uses unmanaged memory
if (image.isDiskMemory)
console.info("This image uses disk memory");
else
console.info("This should not happen!!");
// Clean up
image.close();
codecs.close();
});
}
}
}
using Leadtools;
using Leadtools.Codecs;
public async Task DiskMemoryExample()
{
RasterCodecs codecs = new RasterCodecs();
string srcFileName = @"Assets\Image1.cmp";
// first, load the image using the default
StorageFile loadFile = await Tools.AppInstallFolder.GetFileAsync(srcFileName);
RasterImage image = await codecs.LoadAsync(LeadStreamFactory.Create(loadFile));
// make sure the image uses conventional memory
if (image.IsConventionalMemory)
Debug.WriteLine("This image uses conventional memory");
else
Debug.WriteLine("This should not happen!!");
image.Dispose();
// now, load the same image this time using disk memory
codecs.Options.Load.DiskMemory = true;
loadFile = await Tools.AppInstallFolder.GetFileAsync(srcFileName);
image = await codecs.LoadAsync(LeadStreamFactory.Create(loadFile));
// make sure the image uses unmanaged memory
if (image.IsDiskMemory)
Debug.WriteLine("This image uses disk memory");
else
Debug.WriteLine("This should not happen!!");
// Clean up
image.Dispose();
codecs.Dispose();
}