LEADTOOLS JavaScript (Leadtools)

EnsureUsableCanvas Method

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Input canvas element. Must not be null.
Helper method to ensure that a canvas of a given size is usable.
Syntax
 function Leadtools.LTHelper.ensureUsableCanvas( 
   canvas 
)

Parameters

ParameterTypeDescription
canvasCanvasElementInput canvas element. Must not be null.

Return Value

TypeDescription
double The value used to scale the canvas to a usable size.
Remarks

The size of usable canvas (where the whole surface area is available for drawing) depends on the current browser, operation system and video card.

For example, let us say you want to create a canvas of size 8000 by 8000 pixels. This code will almost always work - create a canvas and fill it with red:


            // Create the canvas
            var canvas = document.createElement("canvas");
            // Set its size
            canvas.width = 8000;
            canvas.height = 8000;
            // Get a context to it
            var context = canvas.getContext("2d");
            // Fill it with red
            context.rect(0, 0, 8000, 8000);
            context.fillStyle = "red";
            context.fill();
            

However, when the image data is obtained back from the canvas, the data might be truncated and the fill operation did not cover the whole area:


            // Get the last pixel as an image data
            var imageData = context.getImageData(7999, 7999, 1, 1);
            // Check the color
            var red = imageData.data[0];
            var green = imageData.data[0];
            var blue = imageData.data[0];
            console.log(red + ',' + green + ',' blue);
            if(red == 0xFF && green == 0x00 && blue == 0x00)
               console.log('canvas size 8000 by 8000 is usable');
            else
               console.log('canvas size 8000 by 8000 is not usable');
            

The value of red, green and blue is not guaranteed to be a red color.

The maximum usable size depends on many combination and changes all the time with browser and video card updates.

This helper method can be used to ensure that the canvas contains nothing but a usable area. If scaling is required, the canvas width and height is re-set with the new scaled value (keeping the original aspect ratio) and this scale value is returned.

A return value of 1 means no scaling is required and the original size can be used.

A value less than 1 means scaling is required. The scaling is performed to fit the canvas in 1K pixels decrements from the original size keeping the original aspect ratio.

See Also

Reference

LTHelper Object
LTHelper Members

 

 


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