public int Randomize {get; set;}
'Declaration
Public Property Randomize As Integer
'Usage
Dim instance As PuzzleEffectCommand
Dim value As Integer
instance.Randomize = value
value = instance.Randomize
public int Randomize {get; set;}
get_Randomize();
set_Randomize(value);
Object.defineProperty('Randomize');
public:
property int Randomize {
int get();
void set ( int value);
}
Property Value
The starting point for the randomization process. Valid values range from 0 through 500. Use 0 to have the command select the starting point. Only positive values are accepted.