LEADTOOLS DICOM C++ Class Library Help > Classes and Member Functions > LDicomDS > LDicomDS Class Members > LDicomDS::SetOverlayAttributes |
#include "ltdic.h"
L_UINT16 LDicomDS::SetOverlayAttributes (uOverlayIndex,pOverlayAttributes,uFlags)
L_UINT uOverlayIndex; |
/* index */ |
pOVERLAYATTRIBUTES pOverlayAttributes; |
/* pointer to a structure */ |
L_UINT uFlags; |
/* flags */ |
Sets overlay attributes for a certain index.
Parameter |
Description |
|
uOverlayIndex |
The index of the overlay for which to set the attributes. This index is zero-based. |
|
pOverlayAttributes |
Pointer to a structure containing the overlay attributes to set. |
|
uFlags |
Binary flags that determine the behavior of the function. Possible values are: |
|
|
Value |
Meaning |
|
SET_OVERLAY_ATTRIB_NO_OVERRIDE |
Set this flag if you don't want to update an overlay that already exists in the dataset. |
Returns
0 |
The function was successful. |
> 0 |
An error occurred. Refer to Return Codes. |
Comments
Before calling this function, initialize pOverlayAttributes->uStructSize to be sizeof(OVERLAYATTRIBUTES) and initialize all the OVERLAYATTRIBUTES structure members.
Required DLLs and Libraries
LTDIC For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
Win32, x64
See Also
Example
// This function will delete all overlays in a dataset. L_UINT16 DeleteAllOverlays(LDicomDS &InDS) { L_UINT16 nRet; L_UINT uOverlayCount = 0; L_UINT16 uOverlayIndex; nRet = InDS.GetOverlayCount (&uOverlayCount); if(DICOM_SUCCESS != nRet) { return nRet; } for(uOverlayIndex = 0 ; uOverlayIndex < uOverlayCount ; uOverlayIndex++) { nRet = InDS.DeleteOverlay (uOverlayIndex,0); if(DICOM_SUCCESS != nRet) { return nRet; } } return DICOM_SUCCESS; } // This function will store the overlays associated // with a bitmap handle inside the DICOM dataset L_INT LDicomDS_SetOverlayAttributesExample(LDicomDS &InDS, pBITMAPHANDLE pBitmap) { OVERLAYATTRIBUTES OverlayAttributes; BITMAPHANDLE OverlayBitmap; L_UINT uOverlayCount; L_UINT uOverlayIndex; L_INT nLEADRet; L_UINT16 uDICOMRet; //(1)Sanity Check ! if(NULL == pBitmap) { return DICOM_ERROR_NULL_PTR; } //(2)Do we have any overlays at all ? nLEADRet = L_GetOverlayCount( pBitmap, &uOverlayCount, 0); if(SUCCESS != nLEADRet) { return DICOM_ERROR_PARAMETER; } // If no overlays just return if(0 == uOverlayCount) { return DICOM_SUCCESS; } //(3)Blow away all the overlays in the file uDICOMRet = DeleteAllOverlays(InDS); if(DICOM_SUCCESS != uDICOMRet) { return uDICOMRet; } //(4) Loop through the overlays and add them into the DICOM file for(uOverlayIndex = 0 ; uOverlayIndex < uOverlayCount ; uOverlayIndex++) { memset(&OverlayAttributes , 0 , sizeof(OVERLAYATTRIBUTES)); memset(&OverlayBitmap , 0 , sizeof(BITMAPHANDLE)); // Get overlay attributes nLEADRet = L_GetOverlayAttributes( pBitmap, uOverlayIndex, &OverlayAttributes, sizeof(OverlayAttributes), OVERLAYATTRIBUTES_ORIGIN | OVERLAYATTRIBUTES_FLAGS | OVERLAYATTRIBUTES_BITINDEX | OVERLAYATTRIBUTES_DICOM); if(SUCCESS != nLEADRet) { return DICOM_ERROR_PARAMETER; } // Set overlay attributes inside DICOM uDICOMRet = InDS.SetOverlayAttributes (uOverlayIndex,&OverlayAttributes,0); if(DICOM_SUCCESS != uDICOMRet) { return uDICOMRet; } // burn overlays which need to be part of the image if(OverlayAttributes.uFlags &OVERLAY_USEBITPLANE) { nLEADRet = L_UpdateBitmapOverlayBits( pBitmap, uOverlayIndex, SETOVERLAYBITS_FROMOVERLAY); if(SUCCESS != nLEADRet) { return DICOM_ERROR_PARAMETER; } } // Get the overlay data (if it's not part of the image) nLEADRet = L_GetOverlayBitmap ( pBitmap, uOverlayIndex, &OverlayBitmap, sizeof(BITMAPHANDLE), OVERLAY_NOCOPY); if(SUCCESS != nLEADRet) { return DICOM_ERROR_PARAMETER; } // Set overlay data into DICOM uDICOMRet = InDS.SetOverlayBitmap (uOverlayIndex,&OverlayBitmap,0); if(DICOM_SUCCESS != uDICOMRet) { return uDICOMRet; } } return DICOM_SUCCESS; }