LEADTOOLS Raster Imaging C DLL Help > Function References > L_ClearPlaybackUpdateRect |
#include "l_bitmap.h"
L_LTDIS_API L_INT L_ClearPlaybackUpdateRect(hPlayback)
HPLAYBACK hPlayback; |
/* playback handle */ |
Clears the update rectangle used for an animation playback, leaving an empty rectangle.
Parameter |
Description |
hPlayback |
Handle that references the animation playback. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Regions are not supported on the Windows CE platform.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Win32, x64, Linux.
See Also
Functions: |
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Topics: |
Raster Image Functions: Creating and Maintaining Lists of Images |
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Example
This example uses L_ClearPlaybackUpdateRect to avoid painting odd numbered bitmaps.
L_INT ClearPlaybackUpdateRectExample(L_HWND hWnd,pBITMAPHANDLE pTargetBitmap, HBITMAPLIST hList) { L_INT nRet; HPALETTE hpalPaint = NULL; /* Paint palette handle */ HPLAYBACK hPlayback; /* Animation playback */ L_UINT uState; /* Next state in the playback */ RECT rcUpdate; /* Source clipping rectangle used in playback */ RECT rcDisplay; /* Display rectangle used in playback */ HDC hdc; /* Device context of the current window */ HPALETTE hPalette = NULL; /* Temporary copy of the current system palette */ L_UINT uIndex = 0; /* Current index to the bitmap list */ /* Use the client area as the display rectangle */ GetClientRect(hWnd,&rcDisplay); /* Create and run the playback */ nRet = L_CreatePlayback(&hPlayback, pTargetBitmap, hList); if(nRet != SUCCESS) return nRet; do { nRet = L_ProcessPlayback(hPlayback, &uState); if(nRet != SUCCESS) return nRet; switch(uState) { case PLAYSTATE_POSTRENDER: nRet = L_GetPlaybackIndex(hPlayback, (L_INT*)&uIndex); if(nRet != SUCCESS) return nRet; if(uIndex % 2) { nRet = L_ClearPlaybackUpdateRect(hPlayback); if(nRet != SUCCESS) return nRet; } nRet = L_GetPlaybackUpdateRect(hPlayback, &rcUpdate, TRUE); if(nRet != SUCCESS) return nRet; hdc = GetDC(hWnd); if (hpalPaint) { hPalette = SelectPalette (hdc, hpalPaint, TRUE); RealizePalette(hdc); } nRet = L_PaintDC(hdc, pTargetBitmap, NULL, &rcUpdate, &rcDisplay, &rcDisplay, SRCCOPY); if(nRet != SUCCESS) return nRet; if (hpalPaint) SelectPalette (hdc, hPalette, TRUE); ReleaseDC(hWnd, hdc); break; } } while(uState != PLAYSTATE_END); /* Clean up */ nRet = L_DestroyPlayback(hPlayback, NULL); if(nRet != SUCCESS) return nRet; return SUCCESS; }