LEADTOOLS Raster Imaging C DLL Help > Function References > L_SetOverlayAttributes |
#include "l_bitmap.h"
L_LTKRN_API L_INT L_SetOverlayAttributes (pBitmap, nIndex, pOverlayAttributes, uFlags);
pBITMAPHANDLE pBitmap; |
/* pointer to the main bitmap handle */ |
L_INT nIndex; |
/* the overlay index */ |
pOVERLAYATTRIBUTES pOverlayAttributes; |
/* pointer to the overlay attributes structure */ |
L_UINT uFlags; |
/* flags that determine which attributes should be set */ |
Sets the overlay attributes for the overlay at the specified index.
Parameter |
Description |
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pBitmap |
Pointer to the bitmap handle referencing the main bitmap. |
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nIndex |
The index of the overlay for which the attributes are being set. This index is zero-based. |
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pOverlayAttributes |
Structure containing the overlay attributes to set. |
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uFlags |
Flags that determine which overlay attributes to set. You can or these flags. Possible values are: |
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Value |
Meaning |
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OVERLAYATTRIBUTES_ORIGIN |
[0x0001] The top-left position should be changed. pOverlayAttributes->ptOrigin contains the new top-left offset |
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OVERLAYATTRIBUTES_COLOR |
[0x0002] Indicates the color should be changed. pOverlayAttributes->crColor contains the new color |
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OVERLAYATTRIBUTES_FLAGS |
[0x0004] Indicates the flags should be changed. pOverlayAttributes->uFlags contains the new flags |
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OVERLAYATTRIBUTES_BITINDEX |
[0x0008] Indicates the corresponding bitplane position should be changed. pOverlayAttributes->uBitPosition contains the new bitplane index. |
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OVERLAYATTRIBUTES_DICOM |
[0x0010] Indicates that the DICOM-related attributes should be changed, this includes: |
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pOverlayAttributes->uRows, |
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pOverlayAttributes->uColumns, |
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pOverlayAttributes->szType, |
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pOverlayAttributes->uBitsAllocated, |
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pOverlayAttributes->szDescription, |
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pOverlayAttributes->szSubtype, |
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pOverlayAttributes->szLabel, |
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pOverlayAttributes->nROIArea, |
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pOverlayAttributes->fROIMean, |
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pOverlayAttributes->fROIStandardDeviation, |
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pOverlayAttributes->nNumFramesInOverlay, |
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pOverlayAttributes->uImageFrameOrigin, |
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pOverlayAttributes->szActivationLayer |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function can be used to set some or all the overlay attributes. Before calling this function, initialize pOverlayAttributes->uStructSize to be sizeof(OVERLAYATTRIBUTES) and initialize all the attributes to be set or changed. You do not need to initialize the structure variables that you are not setting or changing. For example, if OVERLAYATTRIBUTES_ORIGIN is not set in uFlags, you do not need to initialize pOverlayAttributes-> ptOrigin.
There are several attributes in uFlags and you cannot change only one flag. If you want to change only one flag, you will first have to get all the flags and change only the flag you want. See the example for more information.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Win32, x64, Linux.
See Also
Example
You can also see the example for L_SetOverlayBitmap. This example will change only one of the flag attributes for all the overlays. Note that OverlayAttributes.uStructSize is not initialized directly. L_GetOverlayAttributes is initializing OverlayAttributes.uStructSize.
L_INT SetOverlayAttributesExample(HWND hWnd, pBITMAPHANDLE pBitmap, L_BOOL bShow) { L_INT nRet; L_INT i; OVERLAYATTRIBUTES OverlayAttributes; for(i = 0; i < MAX_OVERLAYS; i++) { nRet = L_GetOverlayAttributes(pBitmap, i, &OverlayAttributes, sizeof(OverlayAttributes), OVERLAYATTRIBUTES_FLAGS); if(nRet != SUCCESS) return nRet; if(bShow) OverlayAttributes.uFlags |= OVERLAY_AUTOPAINT; else OverlayAttributes.uFlags &= ~OVERLAY_AUTOPAINT; nRet = L_SetOverlayAttributes(pBitmap, i, &OverlayAttributes, OVERLAYATTRIBUTES_FLAGS); if(nRet != SUCCESS) return nRet; } InvalidateRect(hWnd, NULL, FALSE); return SUCCESS; }